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Hide GUI during cutscenes
#1
I've written a quick little addon that hides the GUI when you enter a cutscene and enables it again afterwards.
It does this by monitoring the visibility of the chat window, toggling the GUI on state change.

This is my first time posting an addon, so please let me know if I've overlooked anything.

EDIT: I dont seem to be able to upload attachments, so here's the Github link:
https://github.com/Akamir/AutoHideGUI
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#2
Works like a champ.

Tested by using the Unending Journey book at the inn. But even better, this also works to hide the UI when you go into /gpose - which is something I've been wishing I had for a good long while now!

It may not have been what you intended it for, but I -love- this tool!
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#3
Ran into an issue with this today, which doesn't make sense. Now the UI is being hidden while the chat screen is visible. Go to a CS or /gpose and the UI shows up again.

Any ideas on how to troubleshoot this? For now I've just disabled it.
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#4
(02-04-2022, 03:22 AM)QuakeDragon Wrote:  Ran into an issue with this today, which doesn't make sense. Now the UI is being hidden while the chat screen is visible. Go to a CS or /gpose and the UI shows up again.

Any ideas on how to troubleshoot this? For now I've just disabled it.

Sadly there is no way to track if the GUI is showing or not (that I know of), so the script just toggles the GUI. This does make it rather awkward when it's hidden when the chat isn't showing up.
I would recommend setting up a keybind (MMOMinion button -> Shortcuts -> Keybind) that toggles the GUI so you can manually whip it into place.
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#5
I think I may have worked out how to replicate the issue. It seems if I load minion at the character select screen, the UI will sometimes flip the show/hide functions. But if I load minion after the character is logged in, the UI hide functions perfectly.

Can you repeat my experiments results?
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#6
if IsControlOpen("ChatLog")

Instead of this condition, you may want to change it to this one

if Player.onlinestatus == 15 or Player.onlinestatus == 18 then

15 is cutscene,
18 is Group Pose


----------------------------------------------------------------------------------------
if IsControlOpen("Title") or IsControlOpen("CharaSelect") then
AutoHideGUI.guiHidden = nil
end
-----------------------------------------------------------------------------------------
I haven't checked it, but I think it will only work after you log in if you do this.

Minions reload on login.
It is strange that the torgs are flipped.
If you make it like this for example, you might not have a problem no matter when you attach it.
-----------------------------------------------------------------------------------------
function AutoHideGUI.Update(_, tickCount)

if not (GetGameState() == FFXIV.GAMESTATE.INGAME) then
return
end
if IsControlOpen("Title") or IsControlOpen("CharaSelect") then
AutoHideGUI.guiHidden = nil
end

if not AutoHideGUI.enabled then
return
end

if tickCount - AutoHideGUI.lastTick >= 100 then
AutoHideGUI.lastTick = tickCount

if Player.onlinestatus ~= 15 and AutoHideGUI.guiHidden or Player.onlinestatus ~= 18 and AutoHideGUI.guiHidden then
AutoHideGUI.guiHidden = false
ToggleGUI()
end

if Player.onlinestatus == 15 and not AutoHideGUI.guiHidden or Player.onlinestatus == 18 and not AutoHideGUI.guiHidden then
AutoHideGUI.guiHidden = true
ToggleGUI()
end
end
end
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