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1.5MB Memory Used = Lagfest - Printable Version

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+---- Thread: 1.5MB Memory Used = Lagfest (/showthread.php?tid=16577)



1.5MB Memory Used = Lagfest - Dgame - 06-03-2016

Each client that reaches 1.5MB Memory usage, lags and eventually crashes. The crashes happen at random times. I thought this issue was fixed, did it return or is it still a WIP to get it resolved?
This issue happens per client that reaches that threshold.


RE: 1.5MB Memory Used = Lagfest - sebbs - 06-04-2016

thats the 32 bit limitation. nothing can be done unless upgraded to 64 bit game and bot.


RE: 1.5MB Memory Used = Lagfest - Dgame - 06-04-2016

Oh wow, thank you for the reply. I suspect x64 is otw then XD. And they said it would never happen...


RE: 1.5MB Memory Used = Lagfest - sebbs - 06-04-2016

suspect all you like.

the bot being converted to x64 means it will have no existing functions and needs to be reversed from scratch all over again.

unless all 3 devs are on board to do it its not gonna happen


RE: 1.5MB Memory Used = Lagfest - Chunky - 06-09-2016

Maybe just limit what the bot does with heavily populated areas, balmung is the worst for this?  Only seems to happen when tons of PC's are around.  Like Idylshire, S rank hunts, and now with gathering changes it's happening at unspoiled node locations.

edit:  hehe hehe, he said pull the finger! Peep


RE: 1.5MB Memory Used = Lagfest - brocklesnar - 06-09-2016

or maybe have bot able to flush stuff?


RE: 1.5MB Memory Used = Lagfest - kidz14 - 06-10-2016

(06-09-2016, 07:20 PM)brocklesnar Wrote:  or maybe have bot able to flush stuff?

From watching my bot's memory back in the day, it is already flushing certain stuff out. But to the OP from what i can tell you said clients with an S, just curious have you tried maybe lowering the amount of clients running? Cause i used to be able to handle 2 without any issues and i mean these two use to run for weeks at a time w/o 0 crashes or memory build up issues.