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Full Version: [Release] TaskManager - Updated [2015-02-28]
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(01-16-2015, 06:39 AM)Iwantall Wrote: [ -> ]Did anybody used it for gathering or fishing in multiiple locations?

Hello. Thank You for reply.
Do You have some example file for gathering?

Best regards.
(12-19-2014, 10:47 AM)sebbs Wrote: [ -> ]
(12-11-2014, 09:58 AM)mumitroll Wrote: [ -> ]Could you prove an example task for gathering? :)

Will look something like the following.

-- Inventory Based Count
[0] = {
["mode"] = "Gather";
["markerType"] = "botanyMarker";
["marker"] = "Test 1";
["useStealth"] = "1";
["itemId"] = 5380;
["itemCount"] = 50;
["gearset"] = 2;
["gatherItemName"] = "Maple Log";
["location"] = {
["map"] = 148;
["mesh"] = "Central Shroud";
["x"] = 76.23959350586;
["y"] = 4.3239574432373;
["z"] = -196.32092285156;
};
};

This will count in items in your inventory regardless of the start quantity.
**This can also be used in duty grinds to count tome's or gil**

-- Level Based
[1] = {
["mode"] = "Gather";
["markerType"] = "botanyMarker";
["marker"] = "Test 1";
["useStealth"] = "1";
["itemId"] = 5380;
["maxLevel"] = 6;
["gearset"] = 2;
["gatherItemName"] = "Maple Log";
["location"] = {
["map"] = 148;
["mesh"] = "Central Shroud";
["x"] = 76.23959350586;
["y"] = 4.3239574432373;
["z"] = -196.32092285156;
};
};


If you reach a certain level it will move to the next step.

**Currently Researching how to discover gathering items**

Gearset switch is an option for multi class gathering/Grinding.

Here ya go.
Thanks :)

----

Here is my shard/crystal farm based on the item count.
Just create markers with that names and fill in marker settings priority 1: crystal, priority 2: shard.

Code:
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
    ["tasks"] = {
    [0] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Wind element";
      ["useStealth"] = "0";
      ["itemId"] = 4;
      ["itemCount"] = 800;
      ["gearset"] = 5;
      ["gatherItemName"] = "Wind Shard";
      ["location"] = {
        ["map"] = 148;
        ["mesh"] = "Central Shroud";
        ["x"] = 76.23959350586;
        ["y"] = 4.3239574432373;
        ["z"] = -196.32092285156;
      };
    };
    [1] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Fire element";
      ["useStealth"] = "0";
      ["itemId"] = 2;
      ["itemCount"] = 800;
      ["gearset"] = 5;
      ["gatherItemName"] = "Fire Shard";
      ["location"] = {
        ["map"] = 134;
        ["mesh"] = "Middle La Noscea";
        ["x"] = 231.99200439453;
        ["y"] = 112.85292053223;
        ["z"] = -261.13598632813;
      };
    };
    [2] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Light element";
      ["useStealth"] = "0";
      ["itemId"] = 6;
      ["itemCount"] = 800;
      ["gearset"] = 5;
      ["gatherItemName"] = "Lightning Shard";
      ["location"] = {
        ["map"] = 141;
        ["mesh"] = "Central Thanalan";
        ["x"] = -19.499309539795;
        ["y"] = -1.8782857656479;
        ["z"] = -167.09300231934;
      };
    };
    [3] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Ice element";
      ["useStealth"] = "0";
      ["itemId"] = 3;
      ["itemCount"] = 800;
      ["gearset"] = 5;
      ["gatherItemName"] = "Ice Shard";
      ["location"] = {
        ["map"] = 153;
        ["mesh"] = "South Shroud";
        ["x"] = 173.43789672852;
        ["y"] = 9.7269334793091;
        ["z"] = -72.820854187012;
      };
    };    
    [4] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Earth element";
      ["useStealth"] = "0";
      ["itemId"] = 5;
      ["itemCount"] = 800;
      ["gearset"] = 5;
      ["gatherItemName"] = "Earth Shard";
      ["location"] = {
        ["map"] = 154;
        ["mesh"] = "North Shroud";
        ["x"] = -32.284469604492;
        ["y"] = -40.874336242676;
        ["z"] = 238.30680847168;
      };
    };      
    [5] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Water element";
      ["useStealth"] = "0";
      ["itemId"] = 7;
      ["itemCount"] = 800;
      ["gearset"] = 5;
      ["gatherItemName"] = "Water Shard";
      ["location"] = {
        ["map"] = 137;
        ["mesh"] = "Eastern La Noscea";
        ["x"] = 491.18759155273;
        ["y"] = 17.215105056763;
        ["z"] = 476.77691650391;
      };
    };
    [6] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Wind element";
      ["useStealth"] = "0";
      ["itemId"] = 4;
      ["itemCount"] = 1600;
      ["gearset"] = 5;
      ["gatherItemName"] = "Wind Shard";
      ["location"] = {
        ["map"] = 148;
        ["mesh"] = "Central Shroud";
        ["x"] = 76.23959350586;
        ["y"] = 4.3239574432373;
        ["z"] = -196.32092285156;
      };
    };
    [7] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Fire element";
      ["useStealth"] = "0";
      ["itemId"] = 2;
      ["itemCount"] = 1500;
      ["gearset"] = 5;
      ["gatherItemName"] = "Fire Shard";
      ["location"] = {
        ["map"] = 134;
        ["mesh"] = "Middle La Noscea";
        ["x"] = 231.99200439453;
        ["y"] = 112.85292053223;
        ["z"] = -261.13598632813;
      };
    };
    [8] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Light element";
      ["useStealth"] = "0";
      ["itemId"] = 6;
      ["itemCount"] = 1500;
      ["gearset"] = 5;
      ["gatherItemName"] = "Lightning Shard";
      ["location"] = {
        ["map"] = 141;
        ["mesh"] = "Central Thanalan";
        ["x"] = -19.499309539795;
        ["y"] = -1.8782857656479;
        ["z"] = -167.09300231934;
      };
    };
    [9] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Ice element";
      ["useStealth"] = "0";
      ["itemId"] = 3;
      ["itemCount"] = 1500;
      ["gearset"] = 5;
      ["gatherItemName"] = "Ice Shard";
      ["location"] = {
        ["map"] = 153;
        ["mesh"] = "South Shroud";
        ["x"] = 173.43789672852;
        ["y"] = 9.7269334793091;
        ["z"] = -72.820854187012;
      };
    };    
    [10] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Earth element";
      ["useStealth"] = "0";
      ["itemId"] = 5;
      ["itemCount"] = 1500;
      ["gearset"] = 5;
      ["gatherItemName"] = "Earth Shard";
      ["location"] = {
        ["map"] = 154;
        ["mesh"] = "North Shroud";
        ["x"] = -32.284469604492;
        ["y"] = -40.874336242676;
        ["z"] = 238.30680847168;
      };
    };      
    [11] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Water element";
      ["useStealth"] = "0";
      ["itemId"] = 7;
      ["itemCount"] = 1500;
      ["gearset"] = 5;
      ["gatherItemName"] = "Water Shard";
      ["location"] = {
        ["map"] = 137;
        ["mesh"] = "Eastern La Noscea";
        ["x"] = 491.18759155273;
        ["y"] = 17.215105056763;
        ["z"] = 476.77691650391;
      };
    };
    [12] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Wind element";
      ["useStealth"] = "0";
      ["itemId"] = 4;
      ["itemCount"] = 2260;
      ["gearset"] = 5;
      ["gatherItemName"] = "Wind Shard";
      ["location"] = {
        ["map"] = 148;
        ["mesh"] = "Central Shroud";
        ["x"] = 76.23959350586;
        ["y"] = 4.3239574432373;
        ["z"] = -196.32092285156;
      };
    };
    [13] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Fire element";
      ["useStealth"] = "0";
      ["itemId"] = 2;
      ["itemCount"] = 2260;
      ["gearset"] = 5;
      ["gatherItemName"] = "Fire Shard";
      ["location"] = {
        ["map"] = 134;
        ["mesh"] = "Middle La Noscea";
        ["x"] = 231.99200439453;
        ["y"] = 112.85292053223;
        ["z"] = -261.13598632813;
      };
    };
    [14] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Light element";
      ["useStealth"] = "0";
      ["itemId"] = 6;
      ["itemCount"] = 2260;
      ["gearset"] = 5;
      ["gatherItemName"] = "Lightning Shard";
      ["location"] = {
        ["map"] = 141;
        ["mesh"] = "Central Thanalan";
        ["x"] = -19.499309539795;
        ["y"] = -1.8782857656479;
        ["z"] = -167.09300231934;
      };
    };
    [15] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Ice element";
      ["useStealth"] = "0";
      ["itemId"] = 3;
      ["itemCount"] = 2260;
      ["gearset"] = 5;
      ["gatherItemName"] = "Ice Shard";
      ["location"] = {
        ["map"] = 153;
        ["mesh"] = "South Shroud";
        ["x"] = 173.43789672852;
        ["y"] = 9.7269334793091;
        ["z"] = -72.820854187012;
      };
    };    
    [16] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Earth element";
      ["useStealth"] = "0";
      ["itemId"] = 5;
      ["itemCount"] = 2260;
      ["gearset"] = 5;
      ["gatherItemName"] = "Earth Shard";
      ["location"] = {
        ["map"] = 154;
        ["mesh"] = "North Shroud";
        ["x"] = -32.284469604492;
        ["y"] = -40.874336242676;
        ["z"] = 238.30680847168;
      };
    };      
    [17] = {
      ["mode"] = "Gather";
      ["markerType"] = "botanyMarker";
      ["marker"] = "Water element";
      ["useStealth"] = "0";
      ["itemId"] = 7;
      ["itemCount"] = 2260;
      ["gearset"] = 5;
      ["gatherItemName"] = "Water Shard";
      ["location"] = {
        ["map"] = 137;
        ["mesh"] = "Eastern La Noscea";
        ["x"] = 491.18759155273;
        ["y"] = 17.215105056763;
        ["z"] = 476.77691650391;
      };
    };            
    };
}
return obj1
How are people finding this?
handy? what do you use it for?
Duties? Gathering? Leveling? Fates?


Anything you would like to see?

Any bugs to report?
It is very good.
Im trying configure it for fishing now.

Using for gathering.

Testing example with Red Coral + Hammerhead Shark.
Based on item count. There will be bugs I think - it stopped count sharks and fishing still.
Is possible make it based on time on the marker?

Code:
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
    ["tasks"] = {
    [0] = {
      ["mode"] = "Fish";
      ["markerType"] = "fishingMarker";
      ["marker"] = "Fishing - Isles";
      ["useStealth"] = "1";
      ["itemId"] = 5462;
      ["itemCount"] = 15;
      ["gearset"] = 16;
      ["location"] = {
        ["map"] = 138;
        ["mesh"] = "Western La Noscea";
        ["x"] = 259.79650878906;
        ["y"] = -22.75;
        ["z"] = 212.10339355469;
      };
    };
    [1] = {
      ["mode"] = "Fish";
      ["markerType"] = "fishingMarker";
      ["marker"] = "Fishing - The Silver Bazar";
      ["useStealth"] = "0";
      ["itemId"] = 4893;
      ["itemCount"] = 15;
      ["gearset"] = 16;
      ["location"] = {
        ["map"] = 140;
        ["mesh"] = "Western Thanalan";
        ["x"] = 63.146209716797;
        ["y"] = 45;
        ["z"] = -231.60021972656;
      };
    };          
    };
}
return obj1
Thanks for the good work guys

As for the zodiac Books, all is working fine except the mobs; the bot kept on attacking an extra one instead of just the 10

There seems to be a delay with the Kill Count that can be one of the reason for it

As for the FATEs, I havent gotten the chance to observe it but does it talk to the NPC that is required to be triggered for a FATE to pop?
Sebbs created the profiles to where the kill count was 11 to ensure it gets the correct amount of kills.
Hmph.. I cant find bug.
I start with task, hook 15 Red Corals, plugin stops counting more, but bot still fishing. When game want change position for fishing, then Task Manager go for next task.

I think it will be good, if it can be time limit related, instead item count.
Any ideas?


(01-17-2015, 05:47 PM)Iwantall Wrote: [ -> ]It is very good.
Im trying configure it for fishing now.

Using for gathering.

Testing example with Red Coral + Hammerhead Shark.
Based on item count. There will be bugs I think - it stopped count sharks and fishing still.
Is possible make it based on time on the marker?

Code:
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
    ["tasks"] = {
    [0] = {
      ["mode"] = "Fish";
      ["markerType"] = "fishingMarker";
      ["marker"] = "Fishing - Isles";
      ["useStealth"] = "1";
      ["itemId"] = 5462;
      ["itemCount"] = 15;
      ["gearset"] = 16;
      ["location"] = {
        ["map"] = 138;
        ["mesh"] = "Western La Noscea";
        ["x"] = 259.79650878906;
        ["y"] = -22.75;
        ["z"] = 212.10339355469;
      };
    };
    [1] = {
      ["mode"] = "Fish";
      ["markerType"] = "fishingMarker";
      ["marker"] = "Fishing - The Silver Bazar";
      ["useStealth"] = "0";
      ["itemId"] = 4893;
      ["itemCount"] = 15;
      ["gearset"] = 16;
      ["location"] = {
        ["map"] = 140;
        ["mesh"] = "Western Thanalan";
        ["x"] = 63.146209716797;
        ["y"] = 45;
        ["z"] = -231.60021972656;
      };
    };          
    };
}
return obj1
I was trying out the task manager today - awesome addon by the way! It took a little while to figure out, but I was finaly able to get it working. Initially, I noticed a lot of syntax errors with the duty profile names and index numbers with the provided files via the dropbox links for Atma Books. I made the necessary corrections, but I suggest someone go in there and clean them up because I am sure there will be conflcts or erros. Plus it will make the bug issues/complaints from users who are not familiar with editing their own scripts a lot less.

Also, I noticed that on index 5 of "2_Zodiac_Book_of_Skyfire_II - Duties" the bots would not move once they ported into Outer La Noscea.

Code:
[5] = {
            ["mode"] = "Grind";
            ["markerType"] = "grindMarker";
            ["marker"] = "Animus_U'Ghamaro_Golem";
            ["contentId"] = 2522;
            ["contentCount"] = 11;
            ["location"] =     {
                ["map"] = 180;
                ["mesh"] = "Outer La Noscea";
                ["x"] = 276.38116455078;
                ["y"] = 23.621067047119;
                ["z"] = -687.62023925781;
            };            
        };

It appears the nav mesh does not extend to the grind marker for these mobs. Just something to be aware of if anyone else runs into this problem. I was too lazy to extend the mesh, so I just manually killed the mobs and restarted the task manager on task 6.

I will post any other bugs I find as I work through the atma books on all my mules.
(01-18-2015, 02:06 AM)sero175 Wrote: [ -> ]I was trying out the task manager today - awesome addon by the way! It took a little while to figure out, but I was finaly able to get it working. Initially, I noticed a lot of syntax errors with the duty profile names and index numbers with the provided files via the dropbox links for Atma Books. I made the necessary corrections, but I suggest someone go in there and clean them up because I am sure there will be conflcts or erros. Plus it will make the bug issues/complaints from users who are not familiar with editing their own scripts a lot less.

Also, I noticed that on index 5 of "2_Zodiac_Book_of_Skyfire_II - Duties" the bots would not move once they ported into Outer La Noscea.

Code:
[5] = {
            ["mode"] = "Grind";
            ["markerType"] = "grindMarker";
            ["marker"] = "Animus_U'Ghamaro_Golem";
            ["contentId"] = 2522;
            ["contentCount"] = 11;
            ["location"] =     {
                ["map"] = 180;
                ["mesh"] = "Outer La Noscea";
                ["x"] = 276.38116455078;
                ["y"] = 23.621067047119;
                ["z"] = -687.62023925781;
            };            
        };

It appears the nav mesh does not extend to the grind marker for these mobs. Just something to be aware of if anyone else runs into this problem. I was too lazy to extend the mesh, so I just manually killed the mobs and restarted the task manager on task 6.

I will post any other bugs I find as I work through the atma books on all my mules.


You need to update your mesh for that book it should be in the default mesh now.

What errors do you mean?

can pm me a list if you like ill look into it.