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Hasty Touch Success < # (Not working)
#1
Code:
        -- Update HT Successes
        if (SkillMgr.checkHT) then
            d("synth quality "..synth.quality .."  last quality ".. SkillMgr.lastquality)
            if (synth.quality > SkillMgr.lastquality) then
                SkillMgr.currentHTSuccesses = SkillMgr.currentHTSuccesses + 1
            end
            SkillMgr.checkHT = false
        end

This is not working correctly.
I added a debug and synth.quality and last synth quality always equal eachother hence currentHTSucceses never increment.
Can you please check?
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#2
Well, if there is a problem, it's probably not within that section, but probably a timing issue with the client reporting that hasty touch is being executed once properly, and then again improperly at another time after the quality counter has already been incremented. Will have to play around with it a bit, if I can manage to remember how to use my crafter.
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