Decided to come back and wanted to look at creating some duty profiles that I can use to semi afk trust dungeons.
Problem is I cannot recall the correct format for conditions and reactions, does anyone know where it is documented or could assist?
Thanks.
["condition"] = {
[1] = {
["ScanForCaster('8299','100','15812','false')"] = true; --(edit here)
};
};
["reaction"] = {
[1] = {
["Player:FollowTarget(10067)"] = true;
};
};
I am not sure if this kind of reaction can work - likely not, but if I can get the condition to be recognized I can work something out.
Thanks again.
Changed to use : ["ScanForCaster('8299','100','15812','false')"] = true;
Now looking at a way to move the character without teleport being used. The dungeons are meshed, but the below choses to teleport, not run. Not sure if there is another option over killfromposition.
["reaction"] = {
[1] = {
-- ["Player:FollowTarget(10067)"] = true;
["type"] = "killFromPosition";
["telecastAlways"] = false;
["fightPos"] = {
["x"] = -2;
["y"] = -2.39;
["z"] = 223;
Problem is I cannot recall the correct format for conditions and reactions, does anyone know where it is documented or could assist?
Thanks.
["condition"] = {
[1] = {
["ScanForCaster('8299','100','15812','false')"] = true; --(edit here)
};
};
["reaction"] = {
[1] = {
["Player:FollowTarget(10067)"] = true;
};
};
I am not sure if this kind of reaction can work - likely not, but if I can get the condition to be recognized I can work something out.
Thanks again.
Changed to use : ["ScanForCaster('8299','100','15812','false')"] = true;
Now looking at a way to move the character without teleport being used. The dungeons are meshed, but the below choses to teleport, not run. Not sure if there is another option over killfromposition.
["reaction"] = {
[1] = {
-- ["Player:FollowTarget(10067)"] = true;
["type"] = "killFromPosition";
["telecastAlways"] = false;
["fightPos"] = {
["x"] = -2;
["y"] = -2.39;
["z"] = 223;