10-13-2015, 05:05 AM
The problem happens when minion gets you to a place way too near to the node (d<3.15) to wait for gp, which cause line 206 decides interacting with the node even though you do not have enough gp.
This should only happen to some node which space around are very limited.
line 206
Code:
if (gatherable.distance > 3.15) then
return true
else
Player:SetTarget(gatherable.id)
Player:SetFacing(gpos.x,gpos.y,gpos.z)
Player:Interact(gatherable.id)
ml_task_hub:CurrentTask():SetDelay(1000)
return true
end