Thread Rating:
  • 7 Vote(s) - 2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Navigation mesh problems
#1
Since I ran into like 10 already, I will just post them here.
Thank you!
Reply
#2
Had to resize the image around 10 times, but here is a screenshot.
- Grind
- Bard
- Hunting log
- Stuck

Quote:8:15:14> D = "[Navigation] - Node reached. (0.19 < 0.6)"
8:15:14> D = "[Navigation] - Node reached. (0.59 < 0.6)"
8:15:15> D = "[Navigation] - Node reached. (0.21 < 0.6)"
8:15:15> D = "[GrindCombat]: Beginning new task."
8:15:15> D = "[HuntlogKill]:Creating kill task for :1073802604"
8:15:26> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
8:15:30> D = "Adding huntlog target: ID [337], @ MAPID [146]."
8:15:30> D = "[GrindCombat]: Beginning new task."
8:15:30> D = "[HuntlogKill]:Creating kill task for :1073802607"
8:15:39> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
8:15:42> D = "[Huntlog]: ID 162 is the best choice."
8:15:42> D = "Adding huntlog target: ID [162], @ MAPID [152]."
8:15:42> D = "[Huntlog]: ID 162 is the best choice."
8:15:42> D = "[Huntlog]: ID 162 is the best choice."
8:15:42> D = "[HuntlogMoveToMap]: Need to move to map ID [152]."
8:15:42> D = "path is valid"
8:15:50> D = "[Mesh Manager] - Map Changed, Loading NavMesh.."
8:15:50> D = "[Mesh Manager] - Loaded OffMeshConnections: #15"
8:15:50> D = "[Mesh Manager] - Loading NavMesh from File: East Shroud"
8:15:51> D = "[Mesh Manager] - Mesh was loaded successfully!"
8:15:54> D = "[Huntlog]: ID 162 is the best choice."
8:15:54> D = "[Huntlog]: ID 162 is the best choice."
8:15:54> D = "[HuntlogMoveToMap]: Need to move into position."
8:16:1> D = "[Navigation] - END_NOT_ON_MESH - From [ -195.63 / 3.28 / 292.4] - To - [139.96 / -23.09 / -302.75]"
8:16:17> D = "[Huntlog]: ID 162 is the best choice."
8:16:17> D = "Adding huntlog target: ID [162], @ MAPID [152]."
8:16:17> D = "[Huntlog]: ID 162 is the best choice."
8:16:17> D = "[Huntlog]: ID 162 is the best choice."
8:16:17> D = "[HuntlogMoveToMap]: Need to move into position."
8:16:41> D = "[Navigation] - END_NOT_ON_MESH - From [ -174.92 / -5.17 / 328.57] - To - [139.96 / -23.09 / -302.75]"
8:23:34> D = "[Huntlog]: ID 162 is the best choice."
8:23:34> D = "Adding huntlog target: ID [162], @ MAPID [152]."
8:23:35> D = "[Huntlog]: ID 162 is the best choice."
8:23:35> D = "[Huntlog]: ID 162 is the best choice."
8:23:35> D = "[HuntlogMoveToMap]: Need to move into position."
8:23:37> D = "[Navigation] - END_NOT_ON_MESH - From [ -168.91 / -5.32 / 325.86] - To - [139.96 / -23.09 / -302.75]"

Of course there are 100000 lines of the same "not on mesh" message.

   
Reply
#3
Code:
9:25:22> D = "[Navigation] - Node reached. (0.21 < 0.6)"
9:25:24> D = "Adding a new fate target."
9:25:24> D = "[GrindCombat]: Beginning new task."
9:25:29> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:25:29> D = "Adding a new fate target."
9:25:29> D = "[GrindCombat]: Beginning new task."
9:25:35> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:25:35> D = "Adding a new fate target."
9:25:35> D = "[GrindCombat]: Beginning new task."
9:25:40> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:25:40> D = "Adding a new fate target."
9:25:40> D = "[GrindCombat]: Beginning new task."
9:25:44> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:25:44> D = "Adding a new fate target."
9:25:44> D = "[GrindCombat]: Beginning new task."
9:25:50> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:25:51> D = "Adding a new fate target."
9:25:51> D = "[GrindCombat]: Beginning new task."
9:25:55> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:25:56> D = "Adding a new fate target."
9:25:56> D = "[GrindCombat]: Beginning new task."
9:26:1> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:26:1> D = "Adding a new fate target."
9:26:1> D = "[GrindCombat]: Beginning new task."
9:26:7> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:26:7> D = "Adding a new fate target."
9:26:7> D = "[GrindCombat]: Beginning new task."
9:26:13> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:26:13> D = "Adding a new fate target."
9:26:13> D = "[GrindCombat]: Beginning new task."
9:26:18> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:26:18> D = "Adding a new fate target."
9:26:18> D = "[GrindCombat]: Beginning new task."
9:26:25> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:26:25> D = "Adding a new fate target."
9:26:25> D = "[GrindCombat]: Beginning new task."
9:26:30> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:26:30> D = "no nearest fate attackable"
9:26:31> D = "no nearest fate attackable"
9:26:31> D = "no nearest fate attackable"
9:26:32> D = "Ending fate, fate completion:100"
9:26:32> D = "Setting FATE to end completely."
9:26:42> D = "[Mesh Manager] - Map Changed, Loading NavMesh.."
9:26:42> D = "[Mesh Manager] - Loaded OffMeshConnections: #15"
9:26:43> D = "[Mesh Manager] - Loading NavMesh from File: East Shroud"
9:26:44> D = "[Mesh Manager] - Mesh was loaded successfully!"
9:26:45> D = "Entering a resting state due to low hp/mp."
9:27:5> D = "Completed resting, resuming normal task actions."
9:28:11> D = "no nearest fate attackable"
9:28:17> D = "[Navigation] - END_NOT_ON_MESH - From [ -194.74 / 3.04 / 290.57] - To - [112.7 / -27.16 / -348.07]"


Another one. 
location: East Shroud (this has many problems)
Reply
#4
As I mentioned in my other thread, it mostly gets stuck on these narrow "bridges", like a tree stump. The navmesh is really tiny on those, probably that causes a problem. And the East Shroud teleport zone, it cannot find the way out.
Reply
 


Forum Jump:


Users browsing this thread: 1 Guest(s)

We help you win the game.

FFXIV Bot and More.

 

Products