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02-07-2014, 06:26 PM
(This post was last modified: 02-07-2014, 06:41 PM by andysx.)
Just started playing a healer class and I'm trying to get AOE healing to work. Is there a good way to add smart AOE healing logics into rotation? If I set for "Allies HP%" along with "Allies near target(count) and Allies near Target(range)" will it average the total % health of those people within the radius? or is "Allies HP%" just checking HP% for one party member.
I'm playing SCH to be more specific, and run into one more brick wall. The pet skills aren't showing up in the minion's skill book. I thought that was added. Any way around this?
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say you set it at 3 people 75% hp radius 15. It will look for 3 people with a radius of 15m at 75% Hp then cast the aoe. If only 2 people are at 75% and 1 is at 80% it will not cast aoe heal.
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(02-07-2014, 07:23 PM)jackie1234 Wrote: say you set it at 3 people 75% hp radius 15. It will look for 3 people with a radius of 15m at 75% Hp then cast the aoe. If only 2 people are at 75% and 1 is at 80% it will not cast aoe heal.
assuming if everyone meets the hp check but say 1 is at a range greater than 15 it wont cast it either correct?
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correct 3 people in range have to meet the hp check.
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