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06-03-2016, 11:39 PM
(This post was last modified: 06-04-2016, 01:47 AM by Dgame.)
Each client that reaches 1.5MB Memory usage, lags and eventually crashes. The crashes happen at random times. I thought this issue was fixed, did it return or is it still a WIP to get it resolved?
This issue happens per client that reaches that threshold.
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thats the 32 bit limitation. nothing can be done unless upgraded to 64 bit game and bot.
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Oh wow, thank you for the reply. I suspect x64 is otw then XD. And they said it would never happen...
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suspect all you like.
the bot being converted to x64 means it will have no existing functions and needs to be reversed from scratch all over again.
unless all 3 devs are on board to do it its not gonna happen
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06-09-2016, 06:06 PM
(This post was last modified: 06-09-2016, 06:08 PM by Chunky.)
Maybe just limit what the bot does with heavily populated areas, balmung is the worst for this? Only seems to happen when tons of PC's are around. Like Idylshire, S rank hunts, and now with gathering changes it's happening at unspoiled node locations.
edit: hehe hehe, he said pull the finger!
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or maybe have bot able to flush stuff?
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(06-09-2016, 07:20 PM)brocklesnar Wrote: or maybe have bot able to flush stuff?
From watching my bot's memory back in the day, it is already flushing certain stuff out. But to the OP from what i can tell you said clients with an S, just curious have you tried maybe lowering the amount of clients running? Cause i used to be able to handle 2 without any issues and i mean these two use to run for weeks at a time w/o 0 crashes or memory build up issues.