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Tutorial - Navigation Mesh
#1
This.. is Beautiful. Expect
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#2
wow...
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#3
Gief!!!!! now :P

looking forward to this.
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#4
This is all beautiful BUT how is this diff from whats now bot will still go same paths as rest bots. Or u did something about that also ?
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#5
awesome....lol
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#6
(11-06-2013, 08:56 AM)fxfire Wrote:  
(11-05-2013, 09:50 PM)Sn00py Wrote:  This is all beautiful BUT how is this diff from whats now bot will still go same paths as rest bots. Or u did something about that also ?

The underlaying navigation system is creating a "corridor" of where the bot can walk inside, making totally randomized paths and never walking the same "shortest line" towards the next spot in the navigationpath.
Not to mention the ability to dynamically react on events like avoiding a boss which is running around where the place he is right now will be considered as "very ugly to walk over" therefore the navigation will dynamically adjust the path to walk around him...same for obstacles or closed doors or anyhting that cant be crossed etc

Well that's what i wanted to hear some NICE TUNING UNDER THE HOOD ;) Expect
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#7
woow you just detroy the system this is amnezing. GREAT WORK GUYS!!!
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#8
Is the new meshing system compatible with our old meshes or will we need to re-do our collection?
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#9
If you have the .obj files you can use them. To get something out of the new features you need to rework them.
...................................
Yeah, well. The Dude abides.
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#10
Can't ask for better than that. I'm looking forward to playing with this in any case =).
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