07-20-2014, 04:02 PM
Added the task function names, and an example using sastasha that can do the first boss and some other stuff.
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Tutorial-FFXIVMinion v1.5 "Duty Mode"( Tasks & Directives - Profile Building Guide)
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07-20-2014, 04:02 PM
Added the task function names, and an example using sastasha that can do the first boss and some other stuff.
07-26-2014, 07:14 AM
When looting chests, sometimes it will not open them. It appears to goto the location but doesnt interact with it. If i double up on the encounter, it fixes it - but this makes the whole duty take way longer to finish.
[1] = { ["doWait"] = true; ["radius"] = 3; ["waitTime"] = 1000; ["failTime"] = 5000; ["taskFunction"] = "ffxiv_task_loot.Create"; ["startPos"] = { ["General"] = { ["y"] = -0.1; ["x"] = -50; ["h"] = -0.4; ["z"] = -20; }; }; ["lootid"] = 30; }; When i double up on the encounter it will move to position, wait 10-12 seconds, open it, wait 13-15 seconds, then leave. If I stop the bot once it teleports to position, and then reactivate it, it will loot immediately with only 1 encounter. EDIT: throwing a bullshit encounter above the loot encounter will make it loot immediately as such: ["Encounters"] = { [1] = { ["positionRadius"] = 3; ["doWait"] = false; ["radius"] = 25; ["taskFunction"] = "ffxiv_duty_kill_task.Create"; ["failTime"] = 100; ["doKill"] = true; ["startPos"] = { ["General"] = { ["y"] = -0.1; ["x"] = -50; ["h"] = -0.4; ["z"] = -20; }; }; ["bossIDs"] = "somerandomnumber"; }; It still takes a minimum of 11-12 seconds after looting to exit
07-26-2014, 02:12 PM
try having your loot encounter have a wait time. Stuff doesnt load in right away you must have at least 2 to 3 second wait time.
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07-26-2014, 05:58 PM
I messed around with 500-8000 initial wait with all sorts of fail times and the issue persists. With the filler encounter failing almost instantly (2s, 3 max) it will loot by the time 3 seconds have passed. Cycles much faster this way
07-26-2014, 07:28 PM
Sounds like a timing issue, I'll look into it.
07-29-2014, 09:50 AM
wow, I am looking forward to seeing some good work, with this you can make a duty profile for Moogle eX.
Is there a task to execute a Limit Break at the time or hp%? I am going to have to put aside some time to read into your work, it's awesome!
07-29-2014, 01:36 PM
Limit breaks are in the MiscSkills section in SkillManager, so they could be executed based on whatever conditions you set for it like any other skill.
07-30-2014, 06:02 AM
gg on the targeting love it
08-17-2014, 03:29 AM
["prioritize] = true/false;
Hey Ace I've been meaning to ask you does this directive work? I haven't tried added it in a week or so but when I had it wasn't working properly.
08-17-2014, 06:49 AM
It always worked in all my testing.
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