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Force a cooldown after repeated failure to apply debuff?
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Using "secs passed" doesn't work well, since that breaks multi-DOTing enemies by tabbing through them. Unless there's an option for "secs passed per target"?

Also, already-applied buffs never actually get wiped off, only new buffs cannot apply. The "shown buffs" limit is smaller than the actual buff limit on an enemy --- a proper Bio that gets "pushed off" by the visual limit (but with a number of total debuffs that doesn't exceed the full hard limit) will still count, you just can't see it (you can test this with Fester).
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RE: Force a cooldown after repeated failure to apply debuff? - by amackenzie - 10-21-2015, 06:31 PM

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