Thread Rating:
  • 6 Vote(s) - 2.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Range on markers
#6
(11-13-2015, 01:16 AM)Ace Wrote:  Can't do anything about it, markers have no range, the client does.
Until it can be reworked somehow in the client to pick up the location via minimap, it won't be do-able.

Ah, that is not exactly what I meant. I mean to say that the bot sometimes will move from to the Marker, harvests all nodes, then from the last node it will not return to the same Marker but move straight away to the next one.
In other instances it will harvest nodes (some might be a little further away) then it will go back to the same Marker to "re-check" if there are any nodes left.

I assume there is a range somewhere buried in code that tells the bot:
If distance from Marker > ## then move back to Marker to re-evaluate.
I was wondering if it was hard coded or something that could be modified on my end so it would not re-evaluate the area after the second node.

If it is not possible or you guys don't know, it is okay. It just bugs me a little that when two nodes are a little more spread out at a particular marker will make it run back to the Marker and stand there.
Reply
 


Messages In This Thread
Range on markers - by zeleniy - 11-12-2015, 04:27 PM
RE: Range on markers - by hamsterz - 11-13-2015, 12:22 AM
RE: Range on markers - by Ace - 11-13-2015, 01:16 AM
RE: Range on markers - by zeleniy - 11-13-2015, 05:58 AM
RE: Range on markers - by sebbs - 11-13-2015, 01:28 AM
RE: Range on markers - by hamsterz - 11-13-2015, 01:30 AM
RE: Range on markers - by zeleniy - 11-17-2015, 01:48 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)

We help you win the game.

FFXIV Bot and More.

 

Products