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Navigation mesh problems
#3
Code:
9:25:22> D = "[Navigation] - Node reached. (0.21 < 0.6)"
9:25:24> D = "Adding a new fate target."
9:25:24> D = "[GrindCombat]: Beginning new task."
9:25:29> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:25:29> D = "Adding a new fate target."
9:25:29> D = "[GrindCombat]: Beginning new task."
9:25:35> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:25:35> D = "Adding a new fate target."
9:25:35> D = "[GrindCombat]: Beginning new task."
9:25:40> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:25:40> D = "Adding a new fate target."
9:25:40> D = "[GrindCombat]: Beginning new task."
9:25:44> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:25:44> D = "Adding a new fate target."
9:25:44> D = "[GrindCombat]: Beginning new task."
9:25:50> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:25:51> D = "Adding a new fate target."
9:25:51> D = "[GrindCombat]: Beginning new task."
9:25:55> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:25:56> D = "Adding a new fate target."
9:25:56> D = "[GrindCombat]: Beginning new task."
9:26:1> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:26:1> D = "Adding a new fate target."
9:26:1> D = "[GrindCombat]: Beginning new task."
9:26:7> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:26:7> D = "Adding a new fate target."
9:26:7> D = "[GrindCombat]: Beginning new task."
9:26:13> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:26:13> D = "Adding a new fate target."
9:26:13> D = "[GrindCombat]: Beginning new task."
9:26:18> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:26:18> D = "Adding a new fate target."
9:26:18> D = "[GrindCombat]: Beginning new task."
9:26:25> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:26:25> D = "Adding a new fate target."
9:26:25> D = "[GrindCombat]: Beginning new task."
9:26:30> D = "[GrindCombat]: Task complete due to no target, target not alive, or target not attackable."
9:26:30> D = "no nearest fate attackable"
9:26:31> D = "no nearest fate attackable"
9:26:31> D = "no nearest fate attackable"
9:26:32> D = "Ending fate, fate completion:100"
9:26:32> D = "Setting FATE to end completely."
9:26:42> D = "[Mesh Manager] - Map Changed, Loading NavMesh.."
9:26:42> D = "[Mesh Manager] - Loaded OffMeshConnections: #15"
9:26:43> D = "[Mesh Manager] - Loading NavMesh from File: East Shroud"
9:26:44> D = "[Mesh Manager] - Mesh was loaded successfully!"
9:26:45> D = "Entering a resting state due to low hp/mp."
9:27:5> D = "Completed resting, resuming normal task actions."
9:28:11> D = "no nearest fate attackable"
9:28:17> D = "[Navigation] - END_NOT_ON_MESH - From [ -194.74 / 3.04 / 290.57] - To - [112.7 / -27.16 / -348.07]"


Another one. 
location: East Shroud (this has many problems)
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Messages In This Thread
Navigation mesh problems - by toxicfrog - 03-19-2017, 08:52 AM
RE: Navigation mesh problems - by toxicfrog - 03-19-2017, 08:54 AM
RE: Navigation mesh problems - by toxicfrog - 03-19-2017, 09:29 AM
RE: Navigation mesh problems - by toxicfrog - 03-19-2017, 09:32 AM

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