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Loot List
#2
To interact with the loot window:

Code:
local needGreed = GetControl("NeedGreed")
if not needGreed then return end
needGreed:Action("Pass") -- Or whatever you want to call, "Greed", "Need"

As for modules, the examples on the forum seem to indicate using

Code:
RegisterEventHandler("Gameloop.Update", function() end, "UniqueHandlerId")
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Loot List - by tenaciel - 07-24-2019, 07:11 PM
RE: Loot List - by tenaciel - 07-29-2019, 05:19 PM

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