10-07-2013, 06:56 PM
I have fixed the issue with priority 2 being taken over priority 1, it should be live later today. The original idea was that you would never place two items that spawn on the same node on the same marker anyway because you would always want just one of those items. The main purpose for having two item slots was in case there are two different node types in the same area. However, I realize that the naming is deceiving so I've modified the code to actually reflect the idea of the first item being higher priority. Sorry for any confusion this may have caused.