Alright, so I screwed around with the navmesh a bit to get some trees that were just outside of the mesh and moved my marker around, and it seemed like the problem was fixed, but it just crashed again. Same error.
I am disabling Show Path each time I restart the client, so that's not the issue.
I watched it for about 10-15 minutes. It would encounter the "GetNearestGatherable() failed" error, but it would properly start running back to the marker until it found a new node on the way back. All was well until about 20 minutes in when it crashed after GetNearestGatherable() failed again. I saw the bot finish gathering, turn around, and start pathing back to the marker for about 1-2 seconds before it crashes.
Could it be an issue with the mesh causing some trouble with pathfinding?
Edit: Just went and remeshed the area with the trees to see if maybe I could fixed the problem. My old mesh was rather large, this one is confined mostly to just where the trees are. Will report back if it crashes.
Edit2: Yep, it crashed. Just gonna go gather some other stuff instead, that area just seems to give the bot trouble for whatever reason.
I am disabling Show Path each time I restart the client, so that's not the issue.
I watched it for about 10-15 minutes. It would encounter the "GetNearestGatherable() failed" error, but it would properly start running back to the marker until it found a new node on the way back. All was well until about 20 minutes in when it crashed after GetNearestGatherable() failed again. I saw the bot finish gathering, turn around, and start pathing back to the marker for about 1-2 seconds before it crashes.
Could it be an issue with the mesh causing some trouble with pathfinding?
Edit: Just went and remeshed the area with the trees to see if maybe I could fixed the problem. My old mesh was rather large, this one is confined mostly to just where the trees are. Will report back if it crashes.
Edit2: Yep, it crashed. Just gonna go gather some other stuff instead, that area just seems to give the bot trouble for whatever reason.