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Movement in combat
#4
It's a bit more complicated than that. Discipline of War abilities seem to all be instant cast whereas Discipline of Magic abilities _mostly_ are non-instant (thus require stationary casts), regardless of what class they're on (so you can move while casting Flash on a THM but not Cure on a GLD).

Additionally, even abilities that require you to be stationary actually allow you to resume moving a little bit before they're done casting. This is most noticeable when quad-kiting- ie. running in circles keeping your instant cast DOTs up (eg. Aero) on ~4 mobs and occasionally stopping to (re)cast non-instant DOTs (eg. Thunder).

tl;dr summary: right before casting an ability that has a cast time, halt movement. Right before it's done casting, resume movement if needed.
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Messages In This Thread
Movement in combat - by overture2112 - 10-17-2013, 07:29 PM
RE: Movement in combat - by lolm8 - 10-17-2013, 08:16 PM
RE: Movement in combat - by lolm8 - 10-18-2013, 10:35 AM
RE: Movement in combat - by overture2112 - 10-18-2013, 02:46 PM

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