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Crafting SkillManager Problem: No Range field for "Progress" and etc?
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Currently, "Progress" is denoted by 2 mutually-exclusive (OR condition) fields "Progress<" and "Progress>="

I'm having severe problems in scripting SkillManager Crafting profiles because

- As "Difficulty" goes up, the number of crafting "Steps" increases and so the length of the Script/Profile increases.

- To maximize EXP/CP returns/HQ, I will require to cast <Touch> at every step when needed, shown by the below "simplified" example (I left out stuff like <Inner Quiet>, <Rumination>, <Steady Hand>)
Quote:"Bot max progress per <Synthesis> cast" = 12
"Durability" = 70
"Difficulty" = 67

"Current Progress" ">=Durability" "Result"
0 61 Cast <Touch> only when enough "CP" for <Touch> + <Master's Mend>
0 71 Don't cast <Touch>
12 51 Cast <Touch> only when enough "CP" for <Touch> + <Master's Mend>
12 61 Cast <Touch>
24 41 Cast <Touch> only when enough "CP" for <Touch> + <Master's Mend>
24 51 Cast <Touch>
36 31 Cast <Touch> only when enough "CP" for <Touch> + <Master's Mend>
36 41 Cast <Touch>
48 21 Cast <Touch> only when enough "CP" for <Touch> + <Master's Mend>
48 31 Cast <Touch>
60 11 Cast <Touch> only when enough "CP" for <Touch> + <Master's Mend>
60 21 Cast <Touch>
End 1 Cast <Touch> only when enough "CP" for <Touch> + <Master's Mend>
End 11 Cast <Touch>

Note: Each line represents a row in the Skill Manager Profile

- Can you imagine how many lines the above will go given a "Difficulty" of 200+?

- If there was a range field for "Progress", I could have shorten/compress the 14 rows into just 4 rows.
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Crafting SkillManager Problem: No Range field for "Progress" and etc? - by Xelaeon - 12-30-2013, 04:36 PM

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