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FFXIVMinion 1.5 & 现在ffxivminion支持大陆版的ff14
The original avoidance code was something I had thrown together just for not dying in FATEs so often, so this newer iteration is a long needed update to help it work with other scenarios (mostly questing). The original code was not very good at terrain issues and often picked dodge patterns that resulted in the character getting stuck or ran too far away. The new math he's talking about is a result of me tiering the dodge distance up or down based on enemy size and giving it lots of fallback options to adapt to practically any terrain scenario.

The bot can't really strafe, but we could make it simply move to the side of the mob for conal frontal AOE's if we had a list of which AOE's were frontal-facing and/or circular. We can't actually detect the size/direction of AOE's so it's all a best-guess system unless we manually tell it which spells are which type.
 


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