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Optimizing crafting Profiles - Need Testers!
#2
To optimize craft, you really should use my "custom count" modification, it's really efficiant to copy hand made rotation. (And it s quicker to make them)
I will add you to skype

(Attached file : My custom count stuff and a profile for 3 star 40 dur token for lucis -need 442 hab and 398 cp)

Quick explain, in my custom count stuff, you have 3 custom counter, for each counter and each skill you have
custommin (Minimum score of the custom counter to make the skill proc)
custommax (Maximum score of the custom counter to make the skill proc)
customcounteradd (Add X to custom counter)
customcounterremove (Remove X to custom counter)

That way, for exemple, if you need for a 3 or 4 star to proc 2 ToT for the end of your rotation and each extra ToT will change an hasty touch to a basic touch, you can do something like that :
On ToT : customcounteradd = 1
On basic touch : custom min = 3, customcounterremove = 1
And you can later check on your skill if you have the required ToT.

An other way to use it is to priorize skill, i usually use my second custom counter for that :
For exemple :
Skill 1 : custommax = 1, customcounteradd =1
Skill 2 : custommax = 2, customcounteradd =2
Skill 3 : custommax = 4, customcounteradd =4
Skill 4 : custommax = 8, customcounteradd =8
Skill 5 : custommax = 16, customcounteradd =16

That way, each skill will execute on the definited order and just once. And for exemple, if you want ToT to proc beetween your 2 and 4 skill, you can add Tot : On Good, custommin = 2, custommax=8

Edit : I corrected few errors on the vanilla lua, added a 395 CP profile as requested by mp (the 398 CP will work a lot better btw).


Attached Files
.zip   customcraft.zip (Size: 41.45 KB / Downloads: 61)
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RE: Optimizing crafting Profiles - Need Testers! - by Noktam - 01-26-2015, 04:55 PM

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