04-05-2015, 09:11 PM
When you describe the scenario in that way it will become bad.
But if we think a little bit as a developer, how do you get around that problem?
One suggestion is that when you change the target, it turns (auto face) there once. If you need to move from an aoe you can do it without any problems.
If you change the target often as a tank does, the bot will turn where it has to turn, at every opportunity.
There are certainly more ways to do it, but this one is probably a good idea.
But if we think a little bit as a developer, how do you get around that problem?
One suggestion is that when you change the target, it turns (auto face) there once. If you need to move from an aoe you can do it without any problems.
If you change the target often as a tank does, the bot will turn where it has to turn, at every opportunity.
There are certainly more ways to do it, but this one is probably a good idea.