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Skillmanager
#2
Just a conditional field inside skillmanager to be opposite the one there now. There is already a "cast time >".

There are longer casts (longer than a GCD) in the last two tiers that signify a boss jump. It's nice to be able to refresh skills towards the end of the enemies' casts.

Even if you're setting a condition for an oGCD, this should make it so the skill doesn't fire off impossibly fast every time.
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Skillmanager - by Chunky - 02-06-2018, 04:07 AM
RE: Skillmanager - by Chunky - 02-06-2018, 12:06 PM
RE: Skillmanager - by Clandestine - 03-18-2018, 05:19 PM
RE: Skillmanager - by rsilva712 - 03-23-2018, 05:58 AM

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