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"Enemies/Allies near target" Broken
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The check for "Enemies near target" is counting players and NPC into the total count. Making it impossible to set up AOE abilities in the DPS rotation. Works normal if you're solo and no one is around you. but in FATE/party ect, even when fighting a single mob, any player/npc that enter that radius counts as en enemy, therefor the AOE ability triggers. The bot cant seem to distinguish between friendly/foe.. is there an "is target attack-able" check built in that can be turned on?
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"Enemies/Allies near target" Broken - by andysx - 11-21-2013, 08:14 PM

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