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City Meshes
#1
For navigation/teleportation purposes we could use meshes of the 3 Big Citys. I've started with Ul'dah, maybe someone else want's to contribute some for the other two. You can record the mesh over the blue district changing lines, so the bot knows where to travel when clicking on a location in another district. This works only because all the citys have the same map id, so it wont work for normal maps.
Ul'dah has minor problems with zones overlapping over each other. If you click the map on such a location to teleport or travel there, you may end up in the upper region even if you clicked on the lower map. Nothing i can do about that yet.
Feel free to just add your city meshes to this thread. Please only do 100% meshes, everything else is useless. A city is mapped in 10 minutes.


Download Ul'Dah from here:
.zip   uldah.zip (Size: 921.38 KB / Downloads: 207)
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Yeah, well. The Dude abides.
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Messages In This Thread
City Meshes - by HansW - 01-29-2014, 11:31 AM
RE: City Meshes - by Signature - 01-29-2014, 06:14 PM
RE: City Meshes - by HansW - 01-29-2014, 06:43 PM
RE: City Meshes - by penpen01 - 03-29-2014, 01:45 PM
RE: City Meshes - by Signature - 01-29-2014, 07:00 PM
RE: City Meshes - by HansW - 01-30-2014, 10:06 AM
RE: City Meshes - by Signature - 01-30-2014, 10:29 AM
RE: City Meshes - by darkraito - 01-30-2014, 01:11 PM
RE: City Meshes - by automationarmy - 02-04-2014, 06:06 PM
RE: City Meshes - by Cichard - 02-04-2014, 06:13 PM
RE: City Meshes - by automationarmy - 02-05-2014, 02:32 AM
RE: City Meshes - by Cichard - 02-05-2014, 03:41 AM
RE: City Meshes - by automationarmy - 02-05-2014, 05:59 PM
RE: City Meshes - by Cichard - 02-05-2014, 07:18 PM
RE: City Meshes - by automationarmy - 03-23-2014, 10:01 AM

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