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[BETA] SkillManager & Combat API Update [IMPORTANT]
#49
Request:
  • Raise or Resurrect prioritization

When many members of a party dies at the same time, we need to be able to prioritizing who will be raised / revived first. Today, it raise the closest one which can be a dps, instead of an tank or healer that might be dead.

I have tested different target types in skill manager, but doesn't resolve two tanks in a big party group (8 members)

If possible, prioritize raise based on the job:
  • Healer
  • Tank (including the MT and OT and not one single tank random)
  • DPS (ranged or Melee)
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RE: [BETA] SkillManager & Combat API Update [IMPORTANT] - by bizzmo - 07-16-2015, 09:27 AM

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