07-16-2015, 09:27 AM
Request:
When many members of a party dies at the same time, we need to be able to prioritizing who will be raised / revived first. Today, it raise the closest one which can be a dps, instead of an tank or healer that might be dead.
I have tested different target types in skill manager, but doesn't resolve two tanks in a big party group (8 members)
If possible, prioritize raise based on the job:
- Raise or Resurrect prioritization
When many members of a party dies at the same time, we need to be able to prioritizing who will be raised / revived first. Today, it raise the closest one which can be a dps, instead of an tank or healer that might be dead.
I have tested different target types in skill manager, but doesn't resolve two tanks in a big party group (8 members)
If possible, prioritize raise based on the job:
- Healer
- Tank (including the MT and OT and not one single tank random)
- DPS (ranged or Melee)