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[Module] [FFXIVMinion64] Party Follow Assist
#21
Updated to v3
Added Auto Passage for PoTD.
Avoid AOE in PoTD mode. (Only moves as if circle aoe atm)
PoTD Mode Bugfix.
Probably a few other things that I can't remember atm.
Will be doing some more work to is soon. Sorry it took so long been pretty busy.
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#22
Glorious, I'll check it out and give you some feedback (if needed) as soon as I can.
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#23
(03-07-2017, 12:03 AM)dgcool Wrote:  Glorious, I'll check it out and give you some feedback (if needed) as soon as I can.

I always love feedback xD
I ran through a good bit of potd with me tanking and the other 2 following my wife and didn't see any issues.
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#24
(03-07-2017, 12:15 AM)HusbandoMax Wrote:  
(03-07-2017, 12:03 AM)dgcool Wrote:  Glorious, I'll check it out and give you some feedback (if needed) as soon as I can.

I always love feedback xD
I ran through a good bit of potd with me tanking and the other 2 following my wife and didn't see any issues.

:P i see some issue, there are 2 running after your wife!! slap them and tell them no! mine! hands off! XD
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#25
So it's MUCH better now being able to dodge aoes, great job on that! However, does it seem to you that it steps out of aoe and then back inside too quickly sometimes? Maybe have it push a bit farther than necessary just in case or a delay? It may have just been my imagination, I only tried for 10 floors. Also, what kind of setting do you use for melee dps followers vs ranged followers? For melee I've been use (Stop Distance) 4 and (Follow Distance) 8, because it seems like they like to hug onto the tank too often and get hit by cleaves. Any suggestions? Thank you!
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#26
(03-07-2017, 05:13 AM)dgcool Wrote:  So it's MUCH better now being able to dodge aoes, great job on that! However, does it seem to you that it steps out of aoe and then back inside too quickly sometimes? Maybe have it push a bit farther than necessary just in case or a delay? It may have just been my imagination, I only tried for 10 floors. Also, what kind of setting do you use for melee dps followers vs ranged followers? For melee I've been use (Stop Distance) 4 and (Follow Distance) 8, because it seems like they like to hug onto the tank too often and get hit by cleaves. Any suggestions? Thank you!

Honestly I haven't used it with melee since before I added the stop distance. 
And yeah I wasn't too sure on the time moving. Its set to 1.5 sec before it will clear the dodging aoe status which I couldn't see not being long enough on the floors I ran last night BUT I can't say I was watching every moment as I was also making sure we didn't wipe on the high floor that we're on... 
I was really considering setting the avoid time to the cast time of the skill but the I was worried it would be too long. I'll give it a test my end shortly and we can go from there.
Once I figure out cone aoes I might be able to sort something out to make sure you're not infront of the mob.
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#27
Great! Looking forward to the update, once some things like that get ironed out I might try a 4 man team 100+ and let you know how it goes.
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#28
@HusbandoMax

Good news, this works quite well in the new Diadem too (give it a shot if you haven't - still requires a bit of micomanaging of course)! I've been using a ranged job, and I can say with more certainty now that it still has a somewhat nasty habit of occasionally (not always) moving back into an AoE it has dodged a little bit too early and gets hit (if you weren't already looking into that).

Have you looked into tuning the Auto Height feature? What I do in Diadem is put the tank on follow but when moving from Fate to Fate sometimes the bot can't keep up with vertical movement very well and gets confused/can't follow very well without manual input - if it could more aggressively track height it would be perfect in this sense. Just some thoughts, not sure how viable this might actually be xD.

Thanks!
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#29
(03-09-2017, 09:13 PM)dgcool Wrote:  @HusbandoMax

Good news, this works quite well in the new Diadem too (give it a shot if you haven't - still requires a bit of micomanaging of course)! I've been using a ranged job, and I can say with more certainty now that it still has a somewhat nasty habit of occasionally (not always) moving back into an AoE it has dodged a little bit too early and gets hit (if you weren't already looking into that).

Have you looked into tuning the Auto Height feature? What I do in Diadem is put the tank on follow but when moving from Fate to Fate sometimes the bot can't keep up with vertical movement very well and gets confused/can't follow very well without manual input - if it could more aggressively track height it would be perfect in this sense. Just some thoughts, not sure how viable this might actually be xD.

Thanks!

Yeah I've got something to the moving in too early and will push that soon. I'm still considering moving this to the store page so updates can be manages easier. 
If you mean the Auto Height toggle on the gui thats not for moving or anything that just auto adjusts the size of the gui as you open/close shit.
I'd imagine if you're using PoTD mode for flying then yeah there will be issues...
I'll go in there today and mesh it and see how that does :D
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#30
Oh, I didn't realize that was the function of Auto Height. A mesh for diadem might be awesome, would allow for more autonomy once inside. Would that alleviate following the group from area to area?
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