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Skillmanager
#1
Could we get a "cast time (less than)" conditional for skillmanager please?
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#2
Just a conditional field inside skillmanager to be opposite the one there now. There is already a "cast time >".

There are longer casts (longer than a GCD) in the last two tiers that signify a boss jump. It's nice to be able to refresh skills towards the end of the enemies' casts.

Even if you're setting a condition for an oGCD, this should make it so the skill doesn't fire off impossibly fast every time.
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#3
Is there a way to add Role Skills into the rotation using skill manager or other methods? Or is that not possible?
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#4
probably the same way as the crafting profiles?
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