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"Disable Rendering" does not persist
#1
Hey Devs, would you mind fixing the "Disable Rendering" function to persist through every screen change? It currently disables rendering fine on the current screen but each time we get into an instance or NPC triggers cutscene the function stops working and gfx starts loading with the function enabled. We have to manually disable and re-enable it to cut the rendering off.
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#2
Can you guys also make this stick like "skip cutscenes", "autostart" . To remain enabled from start?
ty
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#3
to make disable rendering persist you must also disable cutscene then it will persist.
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