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Comment New Data addded to LUA WIKI
Posted by: fxfire - 02-19-2013 11:59 AM
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We added the new data to our LUA WIKI!
New MapMarkerList

New GW2Enumerations

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  Little Big Update :)
Posted by: fxfire - 02-18-2013 08:32 PM
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We just updated the bot with a little big update, little, because you won't notice any major differences (hopefully Snicker), but big, because gw2minion now holds data for Buffs and all kinds of data on a Map (including and specifically events). So this is basicly an update for the lua module devs. I will update the wiki when I get up tomorrow, it is quite some data that got added.

If you can get 3-5 bots to play together, you can look forward to some DUNGEON FARMING code during the next week. Also, 100% map completion is now possible to be coded by the bot, but this just needs some work on the lua code.

Some users requested that some hacks are getting ...
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  Fresh Update! - Update ;D
Posted by: fxfire - 02-13-2013 12:52 PM
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Well, I guess most of you haven't even noticed it, but GW2Minion ran 5 min after ANet was done with their server maintenance Smile
We also used the time to put in all the changes we made since the last days:
[Image: 156fipw.jpg]
  • Totally reworked code for groupbotting, in preparation for easily adding custom scripts (map specific events and dungeons) in the near future
  • GW2Stats Browser got a new first Gold/hour graph, more will follow.
  • First version of Buff (Boons/Condition) ...
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Posted by: fxfire - 02-03-2013 07:02 PM
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Today we have a lot of CANDY Expect for the hungry Minions!
  1. New Awesome GW2Stats - Check and Control all your running Bots from EVERYWHERE!Superman
  2. All (hopefully) Crashes fixed! (No, really, we haven't had a single one in hours of botting with multiple bots running in groupmode)
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Donate Everyday a little bit closer to perfection ;)
Posted by: fxfire - 01-17-2013 06:10 PM
2266 Views - 1 Replies
Early Sunday Update:
Update: 27.Jan.2013
  • Groupbotting now uses a totally new navigation. The minions will try to walk different paths when following the leader (during combat they still use the shortest path to the enemy). I only tested this with 3 bots, but it looked great so far. Please let us know if you experience any problems.
  • Added some random movement when the leader is standing around (harvesting etc...)
  • Added some checks that should prevent the bot from running outside the mesh without stopping. Let's see if someone still experiences this from now on :)
  • Elementalist now also has the 4 "Use skill7,8,9,0 at HP %" fields.

It's weekeeend!
Update: 26.Jan.2013
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