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    Donate FFXIVMinion - Heavensward Update
    Posted by: fxfire - 06-19-2015 05:35 PM
    32049 Views - 465 Replies

    [Image: 14uf2nt.png]

    FFXIVMinion is updated and running fine.

    Please be advised that the old launcher is not yet updated so please take the time to use the new Minionapp - Launcher
    Bugs & Things we are still working on:

    • Navmeshes for the new zones: Latty already start...
      [ Read more ]

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      ESOMinion - Lua Updates - Round 2 (6/14/15)
    Posted by: Ace - 06-15-2015 02:40 AM
    1244 Views - 28 Replies

    If you are not yet using the new MinionApp Launcher, please do so now:
    Download & Install MinionApp


    • More global calls were reduced for security.
    • AFK mode navigation now uses smooth turning algorithms.
    • More randomization of timing for protection.

    • New framework code, for stability purposes.
    • Marker utilization is improved, both modes revolve/rely on markers more heavily no...
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      Lua Updates - Round 1 (6/12/15)
    Posted by: Ace - 06-12-2015 04:15 PM
    1396 Views - 34 Replies

    As per f3re's announcement a few days ago, I'll be updating ESOMinion in the coming days, with the first batch ready to be deployed currently. With each batch I will attempt to hit the highlights on what is being changed. So, with that being said, here's what's on the menu for the first set.


    • SkillManager has been completely overhauled, using a modified version that we use in FFXIV. SkillManager was of particular interest because it contained several sections of code that could be deemed "dangerous" in terms of unnatural behavior possibly leading to some of the bans.
    • the AttackTarget() and Heal() commands no longer exist, these have been merged into eso_skillmanager.Cast()
    • Blocks,Dodges,Interrupts...
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      Upcoming Changes for ESOMinion
    Posted by: ferenz - 06-05-2015 06:04 PM
    581 Views - 7 Replies

    We will be releasing several major updates to ESOMinion over the rest of June, hoping to fix some core problems with the current functionality/behavior and add several new behavior modes. In anticipation of these releases, here is a general schedule of the update content you should expect:

    Combat Overhaul: 5-7 Days
    The first update will overhaul the SkillManager by adding short term buff data to the lua API which will be used to create more organic and complex skill conditionals. The bot will be able to check buff/debuffs on entities and choose which skill to cast based on that data rather than using timers as in the current implementation. We have also added a function to find the c...
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    Star New Toys - MinionApp BETA
    Posted by: fxfire - 05-15-2015 07:54 PM
    4495 Views - 71 Replies

    [Image: fetch.php?t=1431009647&w=135&...n_icon.png]

    As some of you may already know, we were (and still are) currently working alot on the backend with the goal to have one single basis. This gives us more flexibility, faster updating and development of future -soon-to-be-added-candy. Cutesmile
    One of these new things is the MinionApp, our new one-tool-to-rule-them-all. For now, it is a central Launcher, Store, Keycodemanagement, Latest News, and something really neat for the RMT guys of you, MultiBo...
    [ Read more ]

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