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Mining collectibles
#1
Config 
The GUI currently allows for 3 types of collectibles to be chosen. Which file do I need to edit to add at least another 3 fields for each mining, and botanist to have a to 6 for each?
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#2
You need to edit ffxiv_task_gather.lua in the \Minion\LuaMods\ffxivminion directory, can create/update/check the new GUI additions, by adding more items, updates and checks for the additional ones, or you could just hard code them in as well as min collectibles always. That would be the easiest fix, just add something like i did a while back for fishing before it was updated. Of course, you need need to change the items to the ones you want and not Fish.

Think would need to be inserted around line 1610 in the current ffxiv_task_gather.lua if going the hardcore method without GUI additions and checks

Code:
    if (info.itemid == 12825 and info.collectability >= 1526) then
                validCollectible = true
                elseif (info.itemid == 12830 and info.collectability >= 2441) then
                    validCollectible = true
                elseif (info.itemid == 12837 and info.collectability >= 89) then
                    validCollectible = true
                elseif (info.itemid == 12828 and info.collectability >= 813) then
                    validCollectible = true
                elseif (info.itemid == 12774 and info.collectability >= 320) then
                    validCollectible = true
                elseif (info.itemid == 12804 and info.collectability >= 826) then
                    validCollectible = true
                elseif (info.itemid == 12792 and info.collectability >= 376) then
                    validCollectible = true
                elseif (info.itemid == 12768 and info.collectability >= 258) then
                    validCollectible = true
                elseif (info.itemid == 12767 and info.collectability >= 683) then
                    validCollectible = true
                elseif (info.itemid == 12742 and info.collectability >= 158) then
                    validCollectible = true
                elseif(info.itemid == 12739 and info.collectability >= 162) then
                    validCollectible = true
                elseif (info.itemid == 12726 and info.collectability >= 646) then
                    validCollectible = true
                elseif (info.itemid == 12721 and info.collectability >= 459) then
                    validCollectible = true
                elseif (info.itemid == 12724 and info.collectability >= 310) then
                    validCollectible = true
                elseif (info.itemid == 12713 and info.collectability >= 106 then
                    validCollectible = true
                elseif (info.itemid == 12831 and info.collectability >= 1) then
                    validCollectible = true
                elseif (info.itemid == 12833 and info.collectability >= 1) then
                    validCollectible = true
                elseif (info.itemid == 12821 and info.collectability >= 1) then
                    validCollectible = true
                elseif (info.itemid == 12802 and info.collectability >= 1) then
                    validCollectible = true
                elseif (info.itemid == 12784 and info.collectability >= 1) then
                    validCollectible = true
                elseif (info.itemid == 12761 and info.collectability >= 1) then
                    validCollectible = true
            end
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#3
Sounds good. I really don't mind if I can't see them in the GUI. I will modified the line you gave me, thanks a bunch.
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#4
That would create issues when mining for adamantite normal ore.
It would see that the collectable table is valid and activate the glove.

Your better off using a profile with a collectable table for the task
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#5
Will something like this work?
Code:
["Collectible"] = "Radiant Fire Moraine";
["CollectibleValue"] = 400;
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#6
[Image: f4dd7813d3.png]
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#7
(02-14-2016, 05:10 PM)sebbs Wrote:  [Image: f4dd7813d3.png]

Thanks a bunch.
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