Posts: 29
Threads: 5
Joined: Mar 2015
02-07-2016, 06:12 PM
The GUI currently allows for 3 types of collectibles to be chosen. Which file do I need to edit to add at least another 3 fields for each mining, and botanist to have a to 6 for each?
Posts: 208
Threads: 16
Joined: Dec 2014
You need to edit ffxiv_task_gather.lua in the \Minion\LuaMods\ffxivminion directory, can create/update/check the new GUI additions, by adding more items, updates and checks for the additional ones, or you could just hard code them in as well as min collectibles always. That would be the easiest fix, just add something like i did a while back for fishing before it was updated. Of course, you need need to change the items to the ones you want and not Fish.
Think would need to be inserted around line 1610 in the current ffxiv_task_gather.lua if going the hardcore method without GUI additions and checks
Code:
if (info.itemid == 12825 and info.collectability >= 1526) then
validCollectible = true
elseif (info.itemid == 12830 and info.collectability >= 2441) then
validCollectible = true
elseif (info.itemid == 12837 and info.collectability >= 89) then
validCollectible = true
elseif (info.itemid == 12828 and info.collectability >= 813) then
validCollectible = true
elseif (info.itemid == 12774 and info.collectability >= 320) then
validCollectible = true
elseif (info.itemid == 12804 and info.collectability >= 826) then
validCollectible = true
elseif (info.itemid == 12792 and info.collectability >= 376) then
validCollectible = true
elseif (info.itemid == 12768 and info.collectability >= 258) then
validCollectible = true
elseif (info.itemid == 12767 and info.collectability >= 683) then
validCollectible = true
elseif (info.itemid == 12742 and info.collectability >= 158) then
validCollectible = true
elseif(info.itemid == 12739 and info.collectability >= 162) then
validCollectible = true
elseif (info.itemid == 12726 and info.collectability >= 646) then
validCollectible = true
elseif (info.itemid == 12721 and info.collectability >= 459) then
validCollectible = true
elseif (info.itemid == 12724 and info.collectability >= 310) then
validCollectible = true
elseif (info.itemid == 12713 and info.collectability >= 106 then
validCollectible = true
elseif (info.itemid == 12831 and info.collectability >= 1) then
validCollectible = true
elseif (info.itemid == 12833 and info.collectability >= 1) then
validCollectible = true
elseif (info.itemid == 12821 and info.collectability >= 1) then
validCollectible = true
elseif (info.itemid == 12802 and info.collectability >= 1) then
validCollectible = true
elseif (info.itemid == 12784 and info.collectability >= 1) then
validCollectible = true
elseif (info.itemid == 12761 and info.collectability >= 1) then
validCollectible = true
end
Posts: 29
Threads: 5
Joined: Mar 2015
Sounds good. I really don't mind if I can't see them in the GUI. I will modified the line you gave me, thanks a bunch.
Posts: 2,921
Threads: 12
Joined: Sep 2014
That would create issues when mining for adamantite normal ore.
It would see that the collectable table is valid and activate the glove.
Your better off using a profile with a collectable table for the task
Posts: 29
Threads: 5
Joined: Mar 2015
Will something like this work?
Code:
["Collectible"] = "Radiant Fire Moraine";
["CollectibleValue"] = 400;
Posts: 2,921
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Joined: Sep 2014
Posts: 29
Threads: 5
Joined: Mar 2015
(02-14-2016, 05:10 PM)sebbs Wrote:
Thanks a bunch.