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Pierce [Bard][Combat Routine]
#41
Something else I have noticed. When you are targeting multiple mobs to put up venemous/wind DoTs and you switch while its casting the last one. Even though both the timers just got put up there it will automatically switch to it and cast iron jaws then start putting poisons on the other. I love the smart Ironjaws work this does but by casting Ironjaws even though its timer is full makes it a little slower to put dots up on everything. Any chance you can look at this?
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#42
its the target aquiring part of the dot tracking.

its unlikely to get any better unless ace has another breakthrough in it.

personally i would prefer smart dot casting like smart ironjaws.

such as double dot highest current hp or localized mobs.
at a certain point it would basicly just be casting ironjaws full time maintaining dots.

not even sure it its viable atm.

dragoon v2 looks pretty cool now tho has a smart mercy stroke and best and aoe targeting..

pretty awesome work Ace.
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#43
(05-24-2016, 01:01 AM)Moogle Wrote:  Because of the delay of spells do you think you can add warden's paean if berserk is >1 instead of if the user is pacified. It is not using it on warriors berserk pacification until the timer is pretty much all the way out of time.

agreed !
warden's paean usually use in warriors berserk on
it's the most important function of warden's paean....i think...

if can set warden's paean only use when berserk is on , that will be  better to use !

Present... warden's paean makes me very troubled
bought it....but can not be used in raid...thats so sad...


Except the warden's paean,  Pierce [Combat Routine] is really good !

Thanks Ace !!
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#44
I'm going to just add an automatic line for using wardens on Berserk before it runs out, since it's a pretty popular request.

As far as the Smart Jaws goes, it will sometimes refresh "relatively" early because it factors in how much time you are going to soon need to recast straight shoot/jaws on the current target.
I've never seen it "immediately" recast jaws back on the first target, so I would have to do a little testing to really say anything about that.
My first suggestion would be to check to see if your "Re-Apply Debuff Secs" option, to see if it's abnormally high. Currently I would say anything over 2-3 is probably overkill.
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#45
(05-26-2016, 06:03 PM)Ace Wrote:  I'm going to just add an automatic line for using wardens on Berserk before it runs out, since it's a pretty popular request.

As far as the Smart Jaws goes, it will sometimes refresh "relatively" early because it factors in how much time you are going to soon need to recast straight shoot/jaws on the current target.
I've never seen it "immediately" recast jaws back on the first target, so I would have to do a little testing to really say anything about that.
My first suggestion would be to check to see if your "Re-Apply Debuff Secs" option, to see if it's abnormally high.  Currently I would say anything over 2-3 is probably overkill.

The best suggestion I can give you to test it is to go do any expert dungeon or any dungeon that mobs easily die. Target one mob and let it cast venom/wind as soon as it starts casting the final debuff switch to another target. It will immediately cast iron jaws on the one you just switched off of.
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#46
Any Chance you could add a toggle for quelling? I understand popping it in the opener but randomly thorughout the fight there are times to save it. If we could have complete control on it it could help us with threat a little better. Also for venomous/wind can you open up the timers? its casting sometimes around 6 seconds and at my skill speed i only need 4 or less because of casting time on skills. Also if possibly let us control straight shot timer as well :) <3
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#47
(05-27-2016, 07:17 AM)Moogle Wrote:  Any Chance you could add a toggle for quelling? I understand popping it in the opener but randomly thorughout the fight there are times to save it. If we could have complete control on it it could help us with threat a little better. Also for venomous/wind can you open up the timers? its casting sometimes around 6 seconds and at my skill speed i only need 4 or less because of casting time on skills. Also if possibly let us control straight shot timer as well :) <3


Quelling is only used if aggro on a mob exceeds 80%

dots and straight shot are open..
[Image: 6c5df75688.png]
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#48
(05-27-2016, 08:49 AM)sebbs Wrote:  
(05-27-2016, 07:17 AM)Moogle Wrote:  Any Chance you could add a toggle for quelling? I understand popping it in the opener but randomly thorughout the fight there are times to save it. If we could have complete control on it it could help us with threat a little better. Also for venomous/wind can you open up the timers? its casting sometimes around 6 seconds and at my skill speed i only need 4 or less because of casting time on skills. Also if possibly let us control straight shot timer as well :) <3


Quelling is only used if aggro on a mob exceeds 80%

dots and straight shot are open..
[Image: 6c5df75688.png]

See i have messed with these settings and dots are still being applied when there is 6 seconds left on the target. Same thing with straight shot.. I thought i was missing something in the settings but I suppose not. 

Also after last update I am no longer having the issue with Venom/wind and iron jaws being cast instantly.
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#49
the perception of the setting maybe different than it actually is.

basicly is you dont have wanderers the buff is a direct link to the number set.

if you have wanderers it is setting plus Global cool down time
[Image: 7ede85a3fc.png]

so if you want it recast at 0 seconds set to 0
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#50
(05-27-2016, 10:44 AM)sebbs Wrote:  the perception of the setting maybe different than it actually is.

basicly is you dont have wanderers the buff is a direct link to the number set.

if you have wanderers it is setting plus Global cool down time
[Image: 7ede85a3fc.png]

so if you want it recast at 0 seconds set to 0

Ohhh very interesting i'll try it out Thank You!

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