(02-27-2015, 07:20 PM)aDent Wrote: im trying to level my gather classes then move to a map and grind fates none stop with my 50 char
i got the map locations from the .data files for the maps so they should be right i got the map marker stuff the marker manager
and i used the other data from the in game ui
i reload the lua in the menu
to test the script i changed to a random map and a random gear set
i then select the task name and start task is 0
when i enable it the task manger ...it just enables the bot on the current map and the current profile the consol just says string error
any thoughts?
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
["tasks"] = {
[0] = {
["mode"] = "Gather";
["markerMode"] = "Single Marker"
["markerType"] = "Botany Marker"
["marker"] = "Botany 20";
["useStealth"] = "1";
["maxLevel"] = 21;
["gearset"] = 7;
["location"] = {
["map"] = 141
["mesh"] = "Central Thanalan";
};
};
[1] = {
["mode"] = "Gather";
["markerType"] = "Miner Marker";
["marker"] = "Mining 10";
["useStealth"] = "1";
["maxLevel"] = 11;
["gearset"] = 8;
["location"] = {
["map"] = 140
["mesh"] = "Western Thanalan";
};
};
[2] = {
["mode"] = "Grind";
["fateId"] = "";
["maxLevel"] = 51;
["gearset"] = 1;
["location"] = {
["map"] = 153;
["mesh"] = "South Shroud";
};
};
};
}
return obj1
missing a lot of ; at the end of a lot of lines.
["markerMode"] = "Single Marker"
["markerType"] = "Botany Marker"
spelling errors.....
["markerType"] = "miningMarker";
not
["markerType"] = "Miner Marker";