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Profiles not working correctly after update
#5
(03-03-2016, 07:08 PM)hxx112 Wrote:  A lot of my profiles seemed to have broke with the latest update.

In Assist Mode with Skill Queue Disabled, it will refuse to perform opener chains and pause every 1 to 3 skills for 5 to 10 seconds.

With Skill Queue Enabled, it won't perform opener chains, but chains not in the opener still works. 

It's not just my profiles, the same problems occur in the default profiles provided with the bot.

Edit:  With Debugger on, it looks like the reason why the bot pauses (for my MCH profile) is because it won't cast Split Shot at all.  I don't have any extra conditions applied to Split Shot in my Skillmanager besides the default ones that came with it.


Code:
Condition [Ready Check (System Defined)] failed its check for Split Shot[38]
Current target entity : Striking Dummy

Same issue, just with a lot more skills

Code:
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Spinning Edge[15]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[17]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[18]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[21]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Chi[23]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Fuma Shuriken[24]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Assassinate[26]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Shukuchi[27]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mug[28]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Blood for Blood[31]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Internal Release[32]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Target function returned no valid target. : 33"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Invigorate[35]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Only Solo/Party Checks] failed its check for Perfect Dodge[36]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ninjutsu[38]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[2]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Kiss of the Viper[3]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mutilate[6]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Death Blossom[7]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Dancing Edge[8]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Aeolian Edge[11]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[12]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[14]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Spinning Edge[15]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[17]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[18]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[21]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Chi[23]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Fuma Shuriken[24]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Assassinate[26]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Shukuchi[27]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mug[28]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Blood for Blood[31]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Internal Release[32]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Target function returned no valid target. : 33"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Invigorate[35]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Perfect Dodge[36]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ninjutsu[38]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[2]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Kiss of the Viper[3]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mutilate[6]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Death Blossom[7]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Dancing Edge[8]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Aeolian Edge[11]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[12]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[14]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Spinning Edge[15]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[17]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[18]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[21]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Chi[23]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Fuma Shuriken[24]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Assassinate[26]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Shukuchi[27]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mug[28]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Blood for Blood[31]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Internal Release[32]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Target function returned no valid target. : 33"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Invigorate[35]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Perfect Dodge[36]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ninjutsu[38]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[2]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Kiss of the Viper[3]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mutilate[6]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Death Blossom[7]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Dancing Edge[8]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Aeolian Edge[11]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[12]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[14]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Spinning Edge[15]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[17]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[18]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[21]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Chi[23]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Fuma Shuriken[24]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Assassinate[26]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Shukuchi[27]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mug[28]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Blood for Blood[31]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Internal Release[32]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Target function returned no valid target. : 33"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Invigorate[35]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Perfect Dodge[36]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ninjutsu[38]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[2]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Kiss of the Viper[3]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mutilate[6]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Death Blossom[7]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Dancing Edge[8]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Aeolian Edge[11]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[12]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[14]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Spinning Edge[15]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[17]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[18]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[21]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Chi[23]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Fuma Shuriken[24]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Assassinate[26]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Shukuchi[27]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mug[28]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Blood for Blood[31]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Internal Release[32]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Target function returned no valid target. : 33"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Invigorate[35]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Perfect Dodge[36]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ninjutsu[38]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[2]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [OffGCD Check] failed its check for Kiss of the Viper[3]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Previous Combo Skill NOT ID Check] failed its check for Mutilate[6]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Target AOE Checks] failed its check for Death Blossom[7]"
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Condition [Target HP Checks] failed its check for Dancing Edge[8]"
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:38> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:38> D = "[SkillManager] : Skill [11] was castable."
19:28:38> D = "Attempting to cast skill [11]:Aeolian Edge on Dead Man's Moan"
19:28:38> D = "[SkillManager] : Attempting to cast skill:Aeolian Edge"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[2]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Player Buff Checks] failed its check for Kiss of the Viper[3]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mutilate[6]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Death Blossom[7]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Dancing Edge[8]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Aeolian Edge[11]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[12]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[14]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Spinning Edge[15]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[17]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[18]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[21]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Chi[23]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Fuma Shuriken[24]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Assassinate[26]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Shukuchi[27]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mug[28]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Blood for Blood[31]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Internal Release[32]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Target function returned no valid target. : 33"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Invigorate[35]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Only Solo/Party Checks] failed its check for Perfect Dodge[36]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ninjutsu[38]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[2]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Player Buff Checks] failed its check for Kiss of the Viper[3]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mutilate[6]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Death Blossom[7]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Dancing Edge[8]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Aeolian Edge[11]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[12]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[14]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Spinning Edge[15]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[17]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[18]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[21]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Chi[23]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Fuma Shuriken[24]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Assassinate[26]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Shukuchi[27]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mug[28]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Blood for Blood[31]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Internal Release[32]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Target function returned no valid target. : 33"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Invigorate[35]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Only Solo/Party Checks] failed its check for Perfect Dodge[36]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ninjutsu[38]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[2]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Player Buff Checks] failed its check for Kiss of the Viper[3]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mutilate[6]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Death Blossom[7]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Dancing Edge[8]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Aeolian Edge[11]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[12]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[14]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Spinning Edge[15]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[17]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[18]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[21]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Chi[23]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Fuma Shuriken[24]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Assassinate[26]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Shukuchi[27]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mug[28]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Blood for Blood[31]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Internal Release[32]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Target function returned no valid target. : 33"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Invigorate[35]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Only Solo/Party Checks] failed its check for Perfect Dodge[36]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ninjutsu[38]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[2]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Player Buff Checks] failed its check for Kiss of the Viper[3]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mutilate[6]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Death Blossom[7]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Dancing Edge[8]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Aeolian Edge[11]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[12]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Gust Slash[14]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Spinning Edge[15]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Sneak Attack[17]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[18]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ten[21]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Chi[23]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Fuma Shuriken[24]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Assassinate[26]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Shukuchi[27]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Mug[28]"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Blood for Blood[31]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Internal Release[32]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Target function returned no valid target. : 33"
19:28:39> D = "[SkillManager] : Could not find skill, doesn't exist."
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Invigorate[35]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Only Solo/Party Checks] failed its check for Perfect Dodge[36]"
19:28:39> D = "[SkillManager] : Current target entity : Dead Man's Moan"
19:28:39> D = "[SkillManager] : Condition [Ready Check (System Defined)] failed its check for Ninjutsu[38]"
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RE: Profiles not working correctly after update - by Jarrick - 03-03-2016, 07:31 PM

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