This is the new marker manager, markers have been removed from the Meshmanager.
Click on Advanced Settings then On Marker Manager.
You have 3 different Marker Modes. When clicking on the marker mode drop down menu you get these options.
Marker List: Will go through the list of markers in order either by Time or Level.
Single Marker: Will Stay at the single marker.(Which is the marker in the Marker name Dropdown menu)
Random Marker: Will go through the list of markers in a random order based on time.
You have 4 different Marker types you select the marker from the drop down menu.
Mining Marker: When the bot is in Gather Mode you use this marker to set where you would like to mine. Controlled by time or level
Botany Marker: When the bot is in Gather Mode you use this marker to set where you would like to Harvest. Controlled by time or level
Grind Marker: When the bot is in Grind Mode you use this marker to set where you would like to Grind. Controlled by time or level
Fishing Marker: When the bot is in Fishing mode you use this marker to set where you would like to fish. Controlled by time or level
New Marker: Use this to creat a new marker at your current location.
Add to List: Use this to add a marker to the list that has already been created.( You select these from the Marker Name Drop down Menu)
Marker Name: is a Drop Down Menu for all the markers on the current mesh for the current marker type. You can select Markers from this menu to add to the Marker list
Name: Name of your marker.
Time(s): Time to spend at this marker in seconds.(set to 0 to be controled only by level)
Min Level: Min Level to start using this marker.
Max Level: Max Level to finish using this marker.
ContentID=: Example grind marker, if you put the mob ContentID here it will Fight only this mob(123;456;789)
NOT ContentID=: Example grind marker, if you put the mob ContentID here it will ignore this contentID. (123;456;789)
Higher Priority: To move the current Marker Higher in Priority in the list of markers.
Lower Priority: To move the current Marker Lower in Priority in the list of markers.
Remove Marker: Removes the current Marker from the list of markers.(will still show up in the Marker name dropdown menu)
Delete Marker: Deletes the current marker from the mesh and the list of Markers.(Complete deletion of the marker)
Here is an example of a Gathering Marker. As you can see the Gather Manager has been removed. The priority of items that you wish to gather is now controled by the marker and Marker Manager. Just like the Grind Marker above you have,
Name: Name of your marker.
Time(s): Time to spend at this marker in seconds.(set to 0 to be controled only by level)
Min Level: Min Level to start using this marker.
Max Level: Max Level to finish using this marker.
ContentID=: Example Gather Marker, if you put the ContentID here for the Tree nodes it will only Gather this type of node(Whitelist target will auto add the content ID for your target in to this field)
NOT ContentID=: Example Gather Marker, if you put the ContentID here for the Tree nodes it will ignore this type of node.
However Added to the Gathering Markers are your priority list (also Stealth and Mooch will be found on the edit marker, gather Maps by type is also found here, along with Gathering Gardening materials, furhter more you can set skill profiles on a marker basis.
Item Priority 1: Is the item name you wish to gather above anything else.(example: Iron Ore NOT iron ore)
Item Priority 2: Is the itm name you wish to gather if the first item is not present.
In this case here the marker is in the middle of 2 different types of botanist nodes. I can set Priority 1 to be the item i want to gather from trees and the Priority 2 to be the item i wan tto gather from the bushes.
Click on Advanced Settings then On Marker Manager.
You have 3 different Marker Modes. When clicking on the marker mode drop down menu you get these options.
Marker List: Will go through the list of markers in order either by Time or Level.
Single Marker: Will Stay at the single marker.(Which is the marker in the Marker name Dropdown menu)
Random Marker: Will go through the list of markers in a random order based on time.
You have 4 different Marker types you select the marker from the drop down menu.
Mining Marker: When the bot is in Gather Mode you use this marker to set where you would like to mine. Controlled by time or level
Botany Marker: When the bot is in Gather Mode you use this marker to set where you would like to Harvest. Controlled by time or level
Grind Marker: When the bot is in Grind Mode you use this marker to set where you would like to Grind. Controlled by time or level
Fishing Marker: When the bot is in Fishing mode you use this marker to set where you would like to fish. Controlled by time or level
New Marker: Use this to creat a new marker at your current location.
Add to List: Use this to add a marker to the list that has already been created.( You select these from the Marker Name Drop down Menu)
Marker Name: is a Drop Down Menu for all the markers on the current mesh for the current marker type. You can select Markers from this menu to add to the Marker list
Name: Name of your marker.
Time(s): Time to spend at this marker in seconds.(set to 0 to be controled only by level)
Min Level: Min Level to start using this marker.
Max Level: Max Level to finish using this marker.
ContentID=: Example grind marker, if you put the mob ContentID here it will Fight only this mob(123;456;789)
NOT ContentID=: Example grind marker, if you put the mob ContentID here it will ignore this contentID. (123;456;789)
Higher Priority: To move the current Marker Higher in Priority in the list of markers.
Lower Priority: To move the current Marker Lower in Priority in the list of markers.
Remove Marker: Removes the current Marker from the list of markers.(will still show up in the Marker name dropdown menu)
Delete Marker: Deletes the current marker from the mesh and the list of Markers.(Complete deletion of the marker)
Here is an example of a Gathering Marker. As you can see the Gather Manager has been removed. The priority of items that you wish to gather is now controled by the marker and Marker Manager. Just like the Grind Marker above you have,
Name: Name of your marker.
Time(s): Time to spend at this marker in seconds.(set to 0 to be controled only by level)
Min Level: Min Level to start using this marker.
Max Level: Max Level to finish using this marker.
ContentID=: Example Gather Marker, if you put the ContentID here for the Tree nodes it will only Gather this type of node(Whitelist target will auto add the content ID for your target in to this field)
NOT ContentID=: Example Gather Marker, if you put the ContentID here for the Tree nodes it will ignore this type of node.
However Added to the Gathering Markers are your priority list (also Stealth and Mooch will be found on the edit marker, gather Maps by type is also found here, along with Gathering Gardening materials, furhter more you can set skill profiles on a marker basis.
Item Priority 1: Is the item name you wish to gather above anything else.(example: Iron Ore NOT iron ore)
Item Priority 2: Is the itm name you wish to gather if the first item is not present.
In this case here the marker is in the middle of 2 different types of botanist nodes. I can set Priority 1 to be the item i want to gather from trees and the Priority 2 to be the item i wan tto gather from the bushes.