(03-01-2015, 12:59 AM)sebbs Wrote: Aces changes will make discovery automatic in future
i look forward to the update
so im trying to add fishing to my task list and my understanding is if i fish in one spot for too long i can no longer catch fish so i need a way to trigger the next fishing spot like the times in the marker manager.
my understanding is the task manager needs to create the markers it uses. so the setting needs to be in the script here is what i have so far and it all works except the fish switching to avoid the fishing time cap.
basicly i need to switch between 2 and 3 in the example below
is it possible to make task list that includes fishing in the this way ?
if there is a better way to do it let me know
Code:
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
["tasks"] = {
[0] = {
["mode"] = "Gather";
["markerMode"] = "Single Marker";
["markerType"] = "botanyMarker";
["markerName"] = "Botany 20";
["useStealth"] = "1";
["maxLevel"] = 26;
["gearset"] = 7;
["location"] = {
["map"] = 141;
["mesh"] = "Central Thanalan";
};
};
[1] = {
["mode"] = "Gather";
["markerType"] = "miningMarker";
["marker"] = "miningCustom01";
["useStealth"] = "1";
["maxLevel"] = 16;
["gearset"] = 8;
["location"] = {
["map"] = 140;
["mesh"] = "Western Thanalan";
["x"] = 21.846586227417;
["y"] = 56.982032775879;
["z"] = 344.02307128906;
};
};
[2] = {
["mode"] = "Fish";
["markerType"] = "fishingMarker";
["marker"] = "f0";
["useStealth"] = "1";
["maxLevel"] = 16;
["gearset"] = 9;
["location"] = {
["map"] = 134;
["mesh"] = "Middle La Noscea";
["x"] = 129.58346557617;
["y"] = 48.688491821289;
["z"] = 20.347091674805;
};
};
[3] = {
["mode"] = "Fish";
["markerType"] = "fishingMarker";
["marker"] = "f1";
["useStealth"] = "1";
["maxLevel"] = 16;
["gearset"] = 9;
["location"] = {
["map"] = 134;
["mesh"] = "Middle La Noscea";
["x"] = 12.592708587646;
["y"] = 59.713031768799;
["z"] = -230.45869445801;
};
};
[4] = {
["mode"] = "Grind";
["fateId"] = "";
["gearset"] = 1;
["maxLevel"] = 51;
["location"] = {
["map"] = 141;
["mesh"] = "Central Thanalan";
};
};
};
}
return obj1