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[module] LedgendaryFisher v1.4.5 (update: 15-08-23)
#76
Seems like my sub ran out!

Bought temporary access to fix a few things, rl still hectic so no real time to play :/

FIrst thing: I think I found the reason to why some are getting errors when trying to add fish to your lists. The module assumes you have the default meshes activated for each zone. If you don't you'll recieve errors when adding a fish in a zone that doesn't have the default mesh active.

Quick fix to this is that you make sure you have the default mesh active for each zone (zone in to that zone and change the mesh to the default one should suffice). I'm pretty sure I can make a permanent fix to this later on, but it's not fixed yet.

Made a small adjustment to weathercollector to allow the webpage more time to load before scraping data, could attempt the scrape abit early at times resulting in Unknows weather status.

Fixed spelling for some fish in items-EN that resulted in unwanted releases of fish, terribly sorry about that...

Fixed so that the 'Catch only once' option is restored when loading a profile.

(04-30-2015, 08:59 PM)Bishop56 Wrote:  Hey, I'm using this amazing module to farm Silver Sovereign. As everyone knows, they're a pain in the ass to get. Is there anyway for the bot to continue on to the next fish I specify in my profile, instead of waiting for fatigue timer to reset? And doing that everytime he hits a fatigue timer?

The fatigue timers are Very long, It'd be awesome if he continued on to the next fish while that fishing hole is cooling down, and then return to it when the one he went to goes on cooldown.


Thanks, and thanks for all your amazing work!!

Edit: Just timed it, 20minutes fatigue resetting. Might have even been longer, got impatient and moved my character. Seemed to have woken the bot up. Looks like a bug.
Edit2: Yup, just did it again. If i poke it, it wakes up and continues along its way.

Just to make sure, are you running the laterst version (version 1.2 or newer)?
It sounds like how the fatigue function worked in the old versions of the module, the newer versions should handle it better. I'll take a look at it this weekend tho and see what I can find.
 


Messages In This Thread
RE: [module] LedgendaryFisher - by Naejin - 03-30-2015, 12:05 AM
RE: [module] LedgendaryFisher - by Ace - 03-30-2015, 12:45 AM
RE: [module] LedgendaryFisher - by frepe - 03-30-2015, 06:38 PM
RE: [module] LedgendaryFisher - by saik1992 - 04-01-2015, 02:09 AM
RE: [module] LedgendaryFisher - by frepe - 04-01-2015, 06:04 AM
RE: [module] LedgendaryFisher - by frepe - 04-01-2015, 09:52 AM
RE: [module] LedgendaryFisher - by saik1992 - 04-01-2015, 10:55 AM
RE: [module] LedgendaryFisher - by Jensen490 - 04-01-2015, 01:33 PM
RE: [module] LedgendaryFisher - by frepe - 04-01-2015, 09:26 PM
RE: [module] LedgendaryFisher - by Ace - 04-01-2015, 03:04 PM
RE: [module] LedgendaryFisher - by frepe - 04-01-2015, 08:36 PM
RE: [module] LedgendaryFisher - by Ace - 04-01-2015, 08:50 PM
RE: [module] LedgendaryFisher - by frepe - 04-06-2015, 12:37 PM
RE: [module] LedgendaryFisher v1.2 (now with added features and language support) - by frepe - 05-07-2015, 09:09 PM

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