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The code block that deals with erozea time needs fixing
#4
I never said it wasn't working it's just working really weird, just coming from a background in programming i feel there's an extra check happening after it tele's to the next task.

So like task 1 ends at 4am, actually quick glancing the code snippet i posted above should only run to 3:45, which it does and it switches to task 2, the problem seems to arise when it's on it's way to it's next task, almost as if that check seemed to be a  if((eztime-1) < nodemaxhr)... like the current task always ends fine and starts heading to the next, but then it seems to run another check on the way to the next task, which in that check it seems to be using a incorrect eztime value.

also this is happening from task 1-2, 2-3, 3-4. 4-5, 5-6, so basically it's every task group i have being effected, i attached the gather and skill profile it's happening on, but you got to keep a close eye on it when it's making the task switch, so like around 4AM, 8AM, 12PM, 4PM, 8PM, and 12AM also doesn't happen every time, and sometimes it'll fully collect the next tasks items once before it heads back to only realize it messed up and return right back to where it left.


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RE: The code block that deals with erozea time needs fixing - by kidz14 - 10-14-2019, 06:47 AM

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