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Fishing Update - 15/12/13
#1
Greetings Minions.

The current mesh pack being distributed with the bot had some character encoding issues causing the included fishing markers to break. I've added a fix for this issue as well as including a few other small additions from my current dev build.
  • Grind
    • Another resting fix - hopefully this is the final one
    • Bot will no longer stop fighting at flee hp/mp% if no evac point is defined
  • Fish
    • The fishing markers distributed with the mesh pack should work correctly now
  • SkillManager
    • Added new conditional checks "Only Solo" and "Only Party"
    • Fixed what looked like a bug causing Allies Near Target to work incorrectly
    • Added new conditional Allies HP% < to be used for medica and other similar spells. It checks for Allies Near Target(Count) within Allies Near Target(Range) who have less than Allies HP% < hp percent. In other words, if you have:
      • Target = Player
      • Allies Near Target(Count) = 3
      • Allies Near Target(Range) = 15
      • Allies HP% < = 75
      • The conditional will return true if there are 3 party members (including the player) within 15y who have less than 75% hp.
      • I've done limited testing with medica 2 and it appears to work properly but please report your success/failures with it
      • Note that this ONLY checks party members and will not return true for friendly non-party players
  • Assist
    • Added checkbox "Start Combat" - When this is disabled the bot will not begin the skillmanager rotation until combat is initiated. I disable this for dungeons to ensure that I don't accidentally pull mobs by clicking on them within combat distance.

Due to anticipated changes in the character/server selection code with 2.1 we will not be releasing the relogger until after this patch has dropped and the bot has been updated. It is possible that these changes could be significant enough to cause a delay in the relogger release but it will be the first priority as soon as the bot update for 2.1 is completed. Thanks for your continued patience and support as we work to improve the FFXIVMinion framework.
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Messages In This Thread
Fishing Update - 15/12/13 - by ferenz - 12-16-2013, 01:58 AM
RE: Fishing Update - 15/12/13 - by Latty79 - 12-16-2013, 02:13 AM
RE: Fishing Update - 15/12/13 - by ferenz - 12-16-2013, 02:19 AM
RE: Fishing Update - 15/12/13 - by Dwink - 12-16-2013, 03:28 AM
RE: Fishing Update - 15/12/13 - by ferenz - 12-16-2013, 03:47 AM
RE: Fishing Update - 15/12/13 - by Dwink - 12-16-2013, 04:58 AM
RE: Fishing Update - 15/12/13 - by ferenz - 12-16-2013, 05:52 AM
RE: Fishing Update - 15/12/13 - by Dwink - 12-16-2013, 01:00 PM
RE: Fishing Update - 15/12/13 - by ferenz - 12-16-2013, 01:26 PM
RE: Fishing Update - 15/12/13 - by Koopla - 12-16-2013, 03:22 PM
RE: Fishing Update - 15/12/13 - by ferenz - 12-16-2013, 04:17 PM
RE: Fishing Update - 15/12/13 - by Koopla - 12-16-2013, 04:37 PM
RE: Fishing Update - 15/12/13 - by ferenz - 12-16-2013, 09:28 PM
RE: Fishing Update - 15/12/13 - by squareroot - 12-17-2013, 02:53 AM
RE: Fishing Update - 15/12/13 - by Koopla - 12-17-2013, 07:16 AM
RE: Fishing Update - 15/12/13 - by raty2021 - 12-17-2013, 07:53 PM
RE: Fishing Update - 15/12/13 - by Koopla - 12-19-2013, 02:45 PM
RE: Fishing Update - 15/12/13 - by TauTau - 12-19-2013, 03:07 PM
RE: Fishing Update - 15/12/13 - by bG2cB2wN2e - 12-22-2013, 07:52 AM

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