02-11-2018, 05:44 AM
1.
been try to do profil for sigmascape 3 savage but every time i put a watcher with a jumper in my timeline, sense still try to do all the callsouts which he should overjump in the timeline. what makes the whole timeline just mess for my ears.
for example when sense trigger Mechanic B he jump to timeline 545 but i will still hear the all the sound mess from timeline 150, 250, 350. which he should never seen since he should overjump that part :3
2.
is there a way to detect/trigger adds appear? like to do a callout or something else when the add with the special name spawn in the fight!?
been try to do profil for sigmascape 3 savage but every time i put a watcher with a jumper in my timeline, sense still try to do all the callsouts which he should overjump in the timeline. what makes the whole timeline just mess for my ears.
for example when sense trigger Mechanic B he jump to timeline 545 but i will still hear the all the sound mess from timeline 150, 250, 350. which he should never seen since he should overjump that part :3
Code:
{ post = 10, alias = "Mechanic A", sync_action = 1234, jump = 11, windowclose = 10},
{ post = 10, alias = "Mechanic B", sync_action = 4567, jump = 545, windowclose = 10},
{ post = 150, alias = "Mechanic", sound = "tank buster"},
{ post = 250, alias = "Mechanic", sound = "a o e"},
{ post = 350, alias = "Mechanic", sound = "dodge"},
{ post = 550, alias = "Mechanic"},
2.
is there a way to detect/trigger adds appear? like to do a callout or something else when the add with the special name spawn in the fight!?