The fate, A Log Up in Coerthas, causes the bot to run into a wall. The bot will target a mob and the mob will go behind a wall, but instead of finding a path to the mob, it will run in a straight line to the mob. This results in the bot running and jumping into a wall until the mob is dead.
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is there mesh behind the wall or does the mob move off the mesh ?
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Yeah, well. The Dude abides.
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Thanks for the screenshot, this is a error in the mesh and needs to be fixed by deleting the input triangles. I'll post the pic in the 100% mesh thread so latty can fix it.
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Yeah, well. The Dude abides.
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Have you updated from the svn recently? I fixed the gates 3 days ago.
No I haven't updated. I will do so.
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if the black scribble on the pic is your char, i can't see it walking through a wall. If the actual door is not passable, the mesh is still wrong.
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Yeah, well. The Dude abides.
I had to stop the bot when I found it running into the wall and moved to a better position to get a screencap of the mesh. It works better with the new mesh, but not 100% of the time. Still tends to bug run into a wall, jumping like a madman. This may have been a 1 time thing, haven't been able to test it recently.