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[Module] Spiritbond v3.0 - Updated 19 Jan 2015
#98
(07-08-2017, 02:04 AM)rsilva712 Wrote:  If the program recognizes the IDs for the gear, it might work for that. You would have to exit the quicksynth stance for it to change gear anyway tho. Not sure if it worked with crafting mode

Way back when there wasn't a way to interrupt the co-routine for crafting via individual modules. However, using the "eat food" option built into minion would cause you to stop crafting long enough to eat, which was also long enough for this module to swap out gear. Not optimal by any means, but was better than nothing.

No promises since I haven't worked with the module system, but I can look into what is available to see if it would be worth the time.
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RE: [Module] Spiritbond v3.0 - Updated 19 Jan 2015 - by avrandom - 07-09-2017, 05:12 AM

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