Thread Rating:
  • 8 Vote(s) - 3.25 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Skill Manager [Combat Classes] - Conditionals Explained [WIP]
#17
(06-30-2015, 10:49 PM)Tassabra Wrote:  I've been playing around with the chain option, added all skills I'd like to use in my opener, marked first skill with Chain Start, last skill with Chain End, gave all skills the exact same name in, well, the name field in between Start and End, but they are not executed in order. Do all other skillchecks still apply? I thought this was supposed to be a simple "When that loop is entered, do all the stuff top to bottom, then resume rotation" kind of thing. Can we get an example or a hint on how to properly have it execute a list of skills?

Edit: I gave proper conditions on when to start the chain in my Start skill, but not to any in the chain itself.

What Ace said above me.

If you really want them in a "sequence" you can just use "Next Skill Prio". But that is kinda wonky. It is "okayish" for an opener. But as soon as something hits the fan its over and the opener is kinda fucked up.

So if you really wanna do it that way, do it, but that means that it will be fixed everytime you do it, it will be the same A->B->C->D you tell him.
 


Messages In This Thread
RE: Skill Manager [Combat Classes] - Conditionals Explained [WIP] - by CuteDragon - 07-01-2015, 03:44 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)

We help you win the game.

FFXIV Bot and More.

 

Products