Check the targets you're casting against in the Dev module, TargetInfo, to see if the EntityIsFront() returns true. Also, check the SkillManager debugging and turn it on for that priority # to see if it will tell you the specific reason is indeed the AOE check section.
I posted a small update that should go out soon, which widens the cone, which could be the possible reason it gets limited. Although if it's stalling out all skills when not executed, that's a little worrisome, as it seems to indicate that it's not scoping a variable correctly.
I posted a small update that should go out soon, which widens the cone, which could be the possible reason it gets limited. Although if it's stalling out all skills when not executed, that's a little worrisome, as it seems to indicate that it's not scoping a variable correctly.