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Skill Manager [Combat Classes] - Conditionals Explained [WIP]
#28
(07-05-2015, 12:03 AM)ISilenceI Wrote:  I have 3 requests. If it is possible to do these things already, I don't know how.
A way to check for 0 enemies within a radius.
A way to target any enemy within the aggro list when conditions are met.
A way to check the remaining HP and/or %HP of enemies within a radius.

A 4th I guess.
An option to offset ground target AOE by a small random number.
It is very obvious who is botting in a dungeon when their AOE is always at 0,0 on the enemy.

its only obv to botters because you know what to look for, i srsly doubt any buddy else notices.
 


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RE: Skill Manager [Combat Classes] - Conditionals Explained [WIP] - by Cichard - 07-05-2015, 12:55 PM

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