I'll say this: any bug I can reproduce I try to squash. The few test runs I've done in acrf went well, so I'm not sure what to say other than I will need help from users experiencing the issue.
When the console is open (control c) it should mention which encounter the script is on. At one encounter or more in acrf it needs a larger radius, a pause, or to be split into multiple encounters. You can spot the encounter that is the problem by keeping track of which encounter you're in while a character jumps ahead. I'd simply increase waits everywhere or increase the radius for checking for mobs but tried that with no success. So if someone figures that out I would likely have it fixed soon after. Thanks again
When the console is open (control c) it should mention which encounter the script is on. At one encounter or more in acrf it needs a larger radius, a pause, or to be split into multiple encounters. You can spot the encounter that is the problem by keeping track of which encounter you're in while a character jumps ahead. I'd simply increase waits everywhere or increase the radius for checking for mobs but tried that with no success. So if someone figures that out I would likely have it fixed soon after. Thanks again
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