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updated this morning and games locking up on grind
#11
What mesh are you using?
And i dont mean what map are you on.
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#12
I am getting a similar

Using the default Eastern La Noscea Mesh (Eastern La Noscea - [Eastern La Noscea])

Bot finishes a FATE and just stands still and repeats this in console.

Code:
16:55:21> D = "[Navigation] - NO_POLY_FOUND - From [ 118.59 / 76.75 / -37.46] - To - [674.93 / 10.09 / 234.15]"
16:55:21> D = "[WalkToPos]: Pathing was started."
16:55:21> D = "[GetClosestFate] - Nearest Fate details: Name=Adopt a Beach,id=1324,completion=0,pos=674.92529296875,10.090009689331,234.1450958252"
16:55:21> D = "[Navigation] - NO_POLY_FOUND - From [ 118.44 / 76.69 / -37.25] - To - [674.93 / 10.09 / 234.15]"
16:55:21> D = "Moving to evac point to wait for next FATE."
16:55:21> D = "CurrentTask():LT_GRIND"
16:55:21> D = "[Navigation] - NO_POLY_FOUND - From [ 118.44 / 76.69 / -37.25] - To - [674.93 / 10.09 / 234.15]"
16:55:21> D = "[WalkToPos]: Pathing was started."
16:55:21> D = "[GetClosestFate] - Nearest Fate details: Name=Adopt a Beach,id=1324,completion=0,pos=674.92529296875,10.090009689331,234.1450958252"
16:55:22> D = "[Navigation] - NO_POLY_FOUND - From [ 118.17 / 76.59 / -36.86] - To - [674.93 / 10.09 / 234.15]"
16:55:22> D = "Moving to evac point to wait for next FATE."
16:55:22> D = "CurrentTask():LT_GRIND"
16:55:22> D = "[Navigation] - NO_POLY_FOUND - From [ 118.17 / 76.59 / -36.86] - To - [674.93 / 10.09 / 234.15]"
16:55:22> D = "[WalkToPos]: Pathing was started."
16:55:22> D = "[GetClosestFate] - Nearest Fate details: Name=Adopt a Beach,id=1324,completion=0,pos=674.92529296875,10.090009689331,234.1450958252"
16:55:22> D = "[Navigation] - NO_POLY_FOUND - From [ 118.04 / 76.55 / -36.68] - To - [674.93 / 10.09 / 234.15]"
16:55:22> D = "Moving to evac point to wait for next FATE."
16:55:22> D = "CurrentTask():LT_GRIND"
16:55:22> D = "[Navigation] - NO_POLY_FOUND - From [ 118.04 / 76.55 / -36.68] - To - [674.93 / 10.09 / 234.15]"
16:55:22> D = "[NAVIGATION]: Move To [-29,72,-30], From [118,77,-37], MapID [137]"
16:55:22> D = "[NAVIGATION]: IsReachable [true], PathLength [12]"
16:55:22> D = "[WalkToPos]: Pathing was started."
16:55:23> D = "[GetClosestFate] - Nearest Fate details: Name=Adopt a Beach,id=1324,completion=0,pos=674.92529296875,10.090009689331,234.1450958252"
16:55:23> D = "[Navigation] - NO_POLY_FOUND - From [ 117.79 / 76.46 / -36.33] - To - [674.93 / 10.09 / 234.15]"
16:55:23> D = "Moving to evac point to wait for next FATE."
16:55:23> D = "CurrentTask():LT_GRIND"
16:55:23> D = "[Navigation] - NO_POLY_FOUND - From [ 117.79 / 76.46 / -36.33] - To - [674.93 / 10.09 / 234.15]"
16:55:23> D = "[WalkToPos]: Pathing was started."
16:55:23> D = "[GetClosestFate] - Nearest Fate details: Name=Adopt a Beach,id=1324,completion=0,pos=674.92529296875,10.090009689331,234.1450958252"
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#13
(08-23-2017, 07:48 PM)fxfire Wrote:  that NO POLY FOUND should be gone with tomorrow's update!

i have the same issue, the interesting thing is stop then start fix's it no need to reboot or all that jazz but as soon as it starts spamming the no poly thing i have to hit stop start....maybe in the meantime put in a code for if no poly occurs repeatedly stop and start the bot?

it's making farming impossible since it stops after making the rounds to the 3 markers.
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#14
Poly wants a cracker?
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