05-25-2019, 01:55 PM
(05-12-2019, 04:55 AM)shiner1976 Wrote: I can confirm it works (at least for free company house acquisition) since I was able to acquire one earlier today. I had set my delay to 1200, and also had Assist Mode turn on with Quest Helpers enabled to autoconfirm any additional dialog.
I've got the same settings yet no matter what the code attempts to purchase a personal house instead of an FC house every time. Any ideas? Here's my code:
Code:
local delay = 1200 --Delay between purchase attempts, 1000 is 1 second
local buytype = 1 --0 is Private Individual, 1 is Free Company, 2 is Relocation...
local PlacardID = 0
if BuyHouseVar == nil then
BuyHouseVar = true
BuyHouseStep = 0
BuyHouseLast = 0
BuyHousePushButton = 24
if GetGameRegion() == 1 then BuyHousePushButton = 25 end
else
BuyHouseVar = not BuyHouseVar
end
function BuyHouseFunction()
d("BuyHouseStep: "..tostring(BuyHouseStep))
if BuyHouseVar and TimeSince(BuyHouseLast) > delay then
PlacardID = 0
local el = EntityList("nearest,contentid=2002736")
if table.valid(el) then
for k,v in pairs(el) do
PlacardID = v.id
end
end
if BuyHouseStep == 0 then
if IsControlOpen("HousingSignBoard") then
BuyHouseStep = 1
else
Player:SetTarget(PlacardID)
Player:Interact(PlacardID)
end
end
if BuyHouseStep == 1 then
UseControlAction("HousingSignBoard","PurchaseLand")
if IsControlOpen("SelectYesno") then
BuyHouseStep = 3
elseif IsControlOpen("SelectString") and not IsControlOpen("HousingSignBoard") then
BuyHouseStep = 2
elseif IsControlOpen("HousingSignBoard") then
local ctrl = GetControl("HousingSignBoard")
if ctrl:GetRawData()[1].value.A == 1 then
ctrl:PushButton(BuyHousePushButton,2)
end
end
end
if BuyHouseStep == 2 then
if IsControlOpen("SelectYesno") then
BuyHouseStep = 3
elseif IsControlOpen("SelectString") then
GetControl("SelectString"):Action("SelectIndex",buytype)
elseif IsControlOpen("HousingSignBoard") then
UseControlAction("SelectYesno","Yes")
BuyHouseStep = 1
end
end
if BuyHouseStep == 3 then
if IsControlOpen("SelectYesno") then
UseControlAction("SelectYesno","Yes")
elseif Player:GetTarget() == nil then
BuyHouseStep = 0
BuyHouseLast = Now()
end
end
end
if Player:GetTarget() == nil then
Player:SetTarget(PlacardID)
end
end
RegisterEventHandler("Gameloop.Update", BuyHouseFunction)