Thread Rating:
  • 36 Vote(s) - 2.86 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Revolt Engine [Dungeons, Trials, Raids]
#66
When it's showing all green, that means most of the mechanics are supported, to run it smoothly with a decent gear (close to the ilvl from the dungeon).
For Wanderer's Palace, it works with Squads and Premade parties (Public too). Going to test through Unsync, very long time i didnt try.

Regarding Stone Vigil, this circle aoe is not parsed by the minion bot. We can't do anything on this one, and its not supposed to kill you as long as you trigger the next mechanic. Minion devs to try to find a way to parse the aoe in the game during the next week. For some dungeons it will reduce the difficulty.

Now the way to setup the bot, it's supposed to do it by itself.
At last, ACR works well, even if i still recommend to use skillmanager profiles for Tanks.

If you want to report and get daily info on revolt, feel free to join the dedicated discord here:
https://discord.gg/B3Safxq
Revolt, Dominion, Dailies, Poacher, Navigator, FPH & Scenery support on Bottox Discord.
Reply
 


Messages In This Thread
RE: Revolt Engine [Dungeons, Trials, Raids] - by Bottox - 05-09-2019, 02:36 PM

Forum Jump:


Users browsing this thread: 40 Guest(s)

We help you win the game.

FFXIV Bot and More.

 

Products